HOOK_API_ENTRY(void, glActiveTexture, GLenum texture) CALL_HOOK_API(glActiveTexture, texture) HOOK_API_ENTRY(void, glAttachShader, GLuint program, GLuint shader) CALL_HOOK_API(glAttachShader, program, shader) HOOK_API_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar *name) CALL_HOOK_API(glBindAttribLocation, program, index, name) HOOK_API_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) CALL_HOOK_API(glBindBuffer, target, buffer) HOOK_API_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer) CALL_HOOK_API(glBindFramebuffer, target, framebuffer) HOOK_API_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer) CALL_HOOK_API(glBindRenderbuffer, target, renderbuffer) HOOK_API_ENTRY(void, glBindTexture, GLenum target, GLuint texture) CALL_HOOK_API(glBindTexture, target, texture) HOOK_API_ENTRY(void, glBlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) CALL_HOOK_API(glBlendColor, red, green, blue, alpha) HOOK_API_ENTRY(void, glBlendEquation, GLenum mode) CALL_HOOK_API(glBlendEquation, mode) HOOK_API_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha) CALL_HOOK_API(glBlendEquationSeparate, modeRGB, modeAlpha) HOOK_API_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor) CALL_HOOK_API(glBlendFunc, sfactor, dfactor) HOOK_API_ENTRY(void, glBlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) CALL_HOOK_API(glBlendFuncSeparate, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha) HOOK_API_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage) CALL_HOOK_API(glBufferData, target, size, data, usage) HOOK_API_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data) CALL_HOOK_API(glBufferSubData, target, offset, size, data) HOOK_API_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target) CALL_HOOK_API_RET(glCheckFramebufferStatus, target) HOOK_API_ENTRY(void, glClear, GLbitfield mask) CALL_HOOK_API(glClear, mask) HOOK_API_ENTRY(void, glClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) CALL_HOOK_API(glClearColor, red, green, blue, alpha) HOOK_API_ENTRY(void, glClearDepthf, GLfloat d) CALL_HOOK_API(glClearDepthf, d) HOOK_API_ENTRY(void, glClearStencil, GLint s) CALL_HOOK_API(glClearStencil, s) HOOK_API_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) CALL_HOOK_API(glColorMask, red, green, blue, alpha) HOOK_API_ENTRY(void, glCompileShader, GLuint shader) CALL_HOOK_API(glCompileShader, shader) HOOK_API_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) CALL_HOOK_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data) HOOK_API_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) CALL_HOOK_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data) HOOK_API_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) CALL_HOOK_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border) HOOK_API_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) CALL_HOOK_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height) HOOK_API_ENTRY(GLuint, glCreateProgram, void) CALL_HOOK_API_RET(glCreateProgram) HOOK_API_ENTRY(GLuint, glCreateShader, GLenum type) CALL_HOOK_API_RET(glCreateShader, type) HOOK_API_ENTRY(void, glCullFace, GLenum mode) CALL_HOOK_API(glCullFace, mode) HOOK_API_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers) CALL_HOOK_API(glDeleteBuffers, n, buffers) HOOK_API_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint *framebuffers) CALL_HOOK_API(glDeleteFramebuffers, n, framebuffers) HOOK_API_ENTRY(void, glDeleteProgram, GLuint program) CALL_HOOK_API(glDeleteProgram, program) HOOK_API_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers) CALL_HOOK_API(glDeleteRenderbuffers, n, renderbuffers) HOOK_API_ENTRY(void, glDeleteShader, GLuint shader) CALL_HOOK_API(glDeleteShader, shader) HOOK_API_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures) CALL_HOOK_API(glDeleteTextures, n, textures) HOOK_API_ENTRY(void, glDepthFunc, GLenum func) CALL_HOOK_API(glDepthFunc, func) HOOK_API_ENTRY(void, glDepthMask, GLboolean flag) CALL_HOOK_API(glDepthMask, flag) HOOK_API_ENTRY(void, glDepthRangef, GLfloat n, GLfloat f) CALL_HOOK_API(glDepthRangef, n, f) HOOK_API_ENTRY(void, glDetachShader, GLuint program, GLuint shader) CALL_HOOK_API(glDetachShader, program, shader) HOOK_API_ENTRY(void, glDisable, GLenum cap) CALL_HOOK_API(glDisable, cap) HOOK_API_ENTRY(void, glDisableVertexAttribArray, GLuint index) CALL_HOOK_API(glDisableVertexAttribArray, index) HOOK_API_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count) CALL_HOOK_API(glDrawArrays, mode, first, count) HOOK_API_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void *indices) CALL_HOOK_API(glDrawElements, mode, count, type, indices) HOOK_API_ENTRY(void, glEnable, GLenum cap) CALL_HOOK_API(glEnable, cap) HOOK_API_ENTRY(void, glEnableVertexAttribArray, GLuint index) CALL_HOOK_API(glEnableVertexAttribArray, index) HOOK_API_ENTRY(void, glFinish, void) CALL_HOOK_API(glFinish) HOOK_API_ENTRY(void, glFlush, void) CALL_HOOK_API(glFlush) HOOK_API_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) CALL_HOOK_API(glFramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer) HOOK_API_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) CALL_HOOK_API(glFramebufferTexture2D, target, attachment, textarget, texture, level) HOOK_API_ENTRY(void, glFrontFace, GLenum mode) CALL_HOOK_API(glFrontFace, mode) HOOK_API_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers) CALL_HOOK_API(glGenBuffers, n, buffers) HOOK_API_ENTRY(void, glGenerateMipmap, GLenum target) CALL_HOOK_API(glGenerateMipmap, target) HOOK_API_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint *framebuffers) CALL_HOOK_API(glGenFramebuffers, n, framebuffers) HOOK_API_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint *renderbuffers) CALL_HOOK_API(glGenRenderbuffers, n, renderbuffers) HOOK_API_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures) CALL_HOOK_API(glGenTextures, n, textures) HOOK_API_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) CALL_HOOK_API(glGetActiveAttrib, program, index, bufSize, length, size, type, name) HOOK_API_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) CALL_HOOK_API(glGetActiveUniform, program, index, bufSize, length, size, type, name) HOOK_API_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) CALL_HOOK_API(glGetAttachedShaders, program, maxCount, count, shaders) HOOK_API_ENTRY(GLint, glGetAttribLocation, GLuint program, const GLchar *name) CALL_HOOK_API_RET(glGetAttribLocation, program, name) HOOK_API_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *data) CALL_HOOK_API(glGetBooleanv, pname, data) HOOK_API_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params) CALL_HOOK_API(glGetBufferParameteriv, target, pname, params) HOOK_API_ENTRY(GLenum, glGetError, void) CALL_HOOK_API_RET(glGetError) HOOK_API_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *data) CALL_HOOK_API(glGetFloatv, pname, data) HOOK_API_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint *params) CALL_HOOK_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params) HOOK_API_ENTRY(void, glGetIntegerv, GLenum pname, GLint *data) CALL_HOOK_API(glGetIntegerv, pname, data) HOOK_API_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint *params) CALL_HOOK_API(glGetProgramiv, program, pname, params) HOOK_API_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) CALL_HOOK_API(glGetProgramInfoLog, program, bufSize, length, infoLog) HOOK_API_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint *params) CALL_HOOK_API(glGetRenderbufferParameteriv, target, pname, params) HOOK_API_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint *params) CALL_HOOK_API(glGetShaderiv, shader, pname, params) HOOK_API_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) CALL_HOOK_API(glGetShaderInfoLog, shader, bufSize, length, infoLog) HOOK_API_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) CALL_HOOK_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision) HOOK_API_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) CALL_HOOK_API(glGetShaderSource, shader, bufSize, length, source) HOOK_API_ENTRY(const GLubyte *, glGetString, GLenum name) CALL_HOOK_API_RET(glGetString, name) HOOK_API_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params) CALL_HOOK_API(glGetTexParameterfv, target, pname, params) HOOK_API_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params) CALL_HOOK_API(glGetTexParameteriv, target, pname, params) HOOK_API_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat *params) CALL_HOOK_API(glGetUniformfv, program, location, params) HOOK_API_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint *params) CALL_HOOK_API(glGetUniformiv, program, location, params) HOOK_API_ENTRY(GLint, glGetUniformLocation, GLuint program, const GLchar *name) CALL_HOOK_API_RET(glGetUniformLocation, program, name) HOOK_API_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat *params) CALL_HOOK_API(glGetVertexAttribfv, index, pname, params) HOOK_API_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint *params) CALL_HOOK_API(glGetVertexAttribiv, index, pname, params) HOOK_API_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void **pointer) CALL_HOOK_API(glGetVertexAttribPointerv, index, pname, pointer) HOOK_API_ENTRY(void, glHint, GLenum target, GLenum mode) CALL_HOOK_API(glHint, target, mode) HOOK_API_ENTRY(GLboolean, glIsBuffer, GLuint buffer) CALL_HOOK_API_RET(glIsBuffer, buffer) HOOK_API_ENTRY(GLboolean, glIsEnabled, GLenum cap) CALL_HOOK_API_RET(glIsEnabled, cap) HOOK_API_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer) CALL_HOOK_API_RET(glIsFramebuffer, framebuffer) HOOK_API_ENTRY(GLboolean, glIsProgram, GLuint program) CALL_HOOK_API_RET(glIsProgram, program) HOOK_API_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer) CALL_HOOK_API_RET(glIsRenderbuffer, renderbuffer) HOOK_API_ENTRY(GLboolean, glIsShader, GLuint shader) CALL_HOOK_API_RET(glIsShader, shader) HOOK_API_ENTRY(GLboolean, glIsTexture, GLuint texture) CALL_HOOK_API_RET(glIsTexture, texture) HOOK_API_ENTRY(void, glLineWidth, GLfloat width) CALL_HOOK_API(glLineWidth, width) HOOK_API_ENTRY(void, glLinkProgram, GLuint program) CALL_HOOK_API(glLinkProgram, program) HOOK_API_ENTRY(void, glPixelStorei, GLenum pname, GLint param) CALL_HOOK_API(glPixelStorei, pname, param) HOOK_API_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units) CALL_HOOK_API(glPolygonOffset, factor, units) HOOK_API_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) CALL_HOOK_API(glReadPixels, x, y, width, height, format, type, pixels) HOOK_API_ENTRY(void, glReleaseShaderCompiler, void) CALL_HOOK_API(glReleaseShaderCompiler) HOOK_API_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) CALL_HOOK_API(glRenderbufferStorage, target, internalformat, width, height) HOOK_API_ENTRY(void, glSampleCoverage, GLfloat value, GLboolean invert) CALL_HOOK_API(glSampleCoverage, value, invert) HOOK_API_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height) CALL_HOOK_API(glScissor, x, y, width, height) HOOK_API_ENTRY(void, glShaderBinary, GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length) CALL_HOOK_API(glShaderBinary, count, shaders, binaryFormat, binary, length) HOOK_API_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) CALL_HOOK_API(glShaderSource, shader, count, string, length) HOOK_API_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) CALL_HOOK_API(glStencilFunc, func, ref, mask) HOOK_API_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask) CALL_HOOK_API(glStencilFuncSeparate, face, func, ref, mask) HOOK_API_ENTRY(void, glStencilMask, GLuint mask) CALL_HOOK_API(glStencilMask, mask) HOOK_API_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask) CALL_HOOK_API(glStencilMaskSeparate, face, mask) HOOK_API_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass) CALL_HOOK_API(glStencilOp, fail, zfail, zpass) HOOK_API_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) CALL_HOOK_API(glStencilOpSeparate, face, sfail, dpfail, dppass) HOOK_API_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) CALL_HOOK_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels) HOOK_API_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param) CALL_HOOK_API(glTexParameterf, target, pname, param) HOOK_API_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params) CALL_HOOK_API(glTexParameterfv, target, pname, params) HOOK_API_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param) CALL_HOOK_API(glTexParameteri, target, pname, param) HOOK_API_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params) CALL_HOOK_API(glTexParameteriv, target, pname, params) HOOK_API_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) CALL_HOOK_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels) HOOK_API_ENTRY(void, glUniform1f, GLint location, GLfloat v0) CALL_HOOK_API(glUniform1f, location, v0) HOOK_API_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat *value) CALL_HOOK_API(glUniform1fv, location, count, value) HOOK_API_ENTRY(void, glUniform1i, GLint location, GLint v0) CALL_HOOK_API(glUniform1i, location, v0) HOOK_API_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint *value) CALL_HOOK_API(glUniform1iv, location, count, value) HOOK_API_ENTRY(void, glUniform2f, GLint location, GLfloat v0, GLfloat v1) CALL_HOOK_API(glUniform2f, location, v0, v1) HOOK_API_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat *value) CALL_HOOK_API(glUniform2fv, location, count, value) HOOK_API_ENTRY(void, glUniform2i, GLint location, GLint v0, GLint v1) CALL_HOOK_API(glUniform2i, location, v0, v1) HOOK_API_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint *value) CALL_HOOK_API(glUniform2iv, location, count, value) HOOK_API_ENTRY(void, glUniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) CALL_HOOK_API(glUniform3f, location, v0, v1, v2) HOOK_API_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat *value) CALL_HOOK_API(glUniform3fv, location, count, value) HOOK_API_ENTRY(void, glUniform3i, GLint location, GLint v0, GLint v1, GLint v2) CALL_HOOK_API(glUniform3i, location, v0, v1, v2) HOOK_API_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint *value) CALL_HOOK_API(glUniform3iv, location, count, value) HOOK_API_ENTRY(void, glUniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) CALL_HOOK_API(glUniform4f, location, v0, v1, v2, v3) HOOK_API_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat *value) CALL_HOOK_API(glUniform4fv, location, count, value) HOOK_API_ENTRY(void, glUniform4i, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) CALL_HOOK_API(glUniform4i, location, v0, v1, v2, v3) HOOK_API_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint *value) CALL_HOOK_API(glUniform4iv, location, count, value) HOOK_API_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) CALL_HOOK_API(glUniformMatrix2fv, location, count, transpose, value) HOOK_API_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) CALL_HOOK_API(glUniformMatrix3fv, location, count, transpose, value) HOOK_API_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) CALL_HOOK_API(glUniformMatrix4fv, location, count, transpose, value) HOOK_API_ENTRY(void, glUseProgram, GLuint program) CALL_HOOK_API(glUseProgram, program) HOOK_API_ENTRY(void, glValidateProgram, GLuint program) CALL_HOOK_API(glValidateProgram, program) HOOK_API_ENTRY(void, glVertexAttrib1f, GLuint index, GLfloat x) CALL_HOOK_API(glVertexAttrib1f, index, x) HOOK_API_ENTRY(void, glVertexAttrib1fv, GLuint index, const GLfloat *v) CALL_HOOK_API(glVertexAttrib1fv, index, v) HOOK_API_ENTRY(void, glVertexAttrib2f, GLuint index, GLfloat x, GLfloat y) CALL_HOOK_API(glVertexAttrib2f, index, x, y) HOOK_API_ENTRY(void, glVertexAttrib2fv, GLuint index, const GLfloat *v) CALL_HOOK_API(glVertexAttrib2fv, index, v) HOOK_API_ENTRY(void, glVertexAttrib3f, GLuint index, GLfloat x, GLfloat y, GLfloat z) CALL_HOOK_API(glVertexAttrib3f, index, x, y, z) HOOK_API_ENTRY(void, glVertexAttrib3fv, GLuint index, const GLfloat *v) CALL_HOOK_API(glVertexAttrib3fv, index, v) HOOK_API_ENTRY(void, glVertexAttrib4f, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) CALL_HOOK_API(glVertexAttrib4f, index, x, y, z, w) HOOK_API_ENTRY(void, glVertexAttrib4fv, GLuint index, const GLfloat *v) CALL_HOOK_API(glVertexAttrib4fv, index, v) HOOK_API_ENTRY(void, glVertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) CALL_HOOK_API(glVertexAttribPointer, index, size, type, normalized, stride, pointer) HOOK_API_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height) CALL_HOOK_API(glViewport, x, y, width, height)