Lines Matching refs:desc

17   __BASE: {type: BEHAVIOR, level: MINOR, desc: app start}
18 APP_PID: {type: INT32, desc: app pid}
19 VERSION_CODE: {type: INT32, desc: version code}
20 VERSION_NAME: {type: STRING, desc: version name}
21 PROCESS_NAME: {type: STRING, desc: process name}
22 BUNDLE_NAME: {type: STRING, desc: bundle name}
23 ABILITY_NAME: {type: STRING, desc: ability name}
24 PAGE_URL: {type: STRING, desc: page url}
25 SCENE_ID: {type: STRING, desc: interaction scene id}
26 START_TYPE: {type: INT32, desc: start type}
27 SOURCE_TYPE: {type: STRING, desc: input source type}
28 INPUT_TIME: {type: UINT64, desc: input time when multimodel receive from kernel}
29 RESPONSE_LATENCY: {type: UINT64, desc: click app icon to launcher animation time}
30 LAUN_TO_START_ABILITY_DUR: {type: UINT64, desc: launcher to start ability time}
31 STARTABILITY_PROCESSSTART_DUR: {type: UINT64, desc: start ability to process start time from ams}
32 PROCESSSTART_TO_APPATTACH_DUR: {type: UINT64, desc: app process start to app attach time from ams}
33 APPATTACH_TO_APPFOREGROUND_DUR: {type: UINT64, desc: app attach to foreground time from ams}
34 …STARTABILITY_APPFOREGROUND_DUR: {type: UINT64, desc: start ability to app foreground time from ams}
35 …APPFOREGR_ABILITYONFOREGR_DUR: {type: UINT64, desc: app foreground to ability onforeground time fr…
36 ABILITYONFOREG_STARTWINDOW_DUR: {type: UINT64, desc: ability onforeground to start window time}
37 DRAWN_LATENCY: {type: UINT64, desc: page drawn whole time}
38 FIRST_FRAEM_DRAWN_LATENCY: {type: UINT64, desc: first frame draw completed time}
39 ANIMATION_LATENCY: {type: UINT64, desc: animation completed time}
40 E2E_LATENCY: {type: UINT64, desc: end to end time}
43 __BASE: { type: BEHAVIOR, level: MINOR, desc: app start }
44 APP_PID: { type: INT32, desc: app pid }
45 VERSION_CODE: { type: INT32, desc: version code }
46 VERSION_NAME: { type: STRING, desc: version name }
47 PROCESS_NAME: { type: STRING, desc: process name }
48 BUNDLE_NAME: { type: STRING, desc: bundle name }
49 ABILITY_NAME: { type: STRING, desc: ability name }
50 PAGE_URL: { type: STRING, desc: page url }
51 SCENE_ID: { type: STRING, desc: interaction scene id }
52 START_TYPE: { type: INT32, desc: start type }
53 SOURCE_TYPE: { type: STRING, desc: input source type }
54 INPUT_TIME: { type: UINT64, desc: input time when multimodel receive from kernel }
55 RESPONSE_LATENCY: { type: UINT64, desc: click app icon to launcher animation time }
56 LAUN_TO_START_ABILITY_DUR: { type: UINT64, desc: launcher to start ability time }
57 …STARTABILITY_PROCESSSTART_DUR: { type: UINT64, desc: start ability to process start time from ams }
58 …PROCESSSTART_TO_APPATTACH_DUR: { type: UINT64, desc: app process start to app attach time from ams…
59 APPATTACH_TO_APPFOREGROUND_DUR: { type: UINT64, desc: app attach to foreground time from ams }
60 …STARTABILITY_APPFOREGROUND_DUR: { type: UINT64, desc: start ability to app foreground time from am…
61 …APPFOREGR_ABILITYONFOREGR_DUR: { type: UINT64, desc: app foreground to ability onforeground time f…
62 ABILITYONFOREG_STARTWINDOW_DUR: { type: UINT64, desc: ability onforeground to start window time }
63 DRAWN_LATENCY: { type: UINT64, desc: page drawn whole time }
64 FIRST_FRAEM_DRAWN_LATENCY: { type: UINT64, desc: first frame draw completed time }
65 ANIMATION_LATENCY: { type: UINT64, desc: animation completed time }
66 E2E_LATENCY: { type: UINT64, desc: end to end time }
67 TRACE_NAME: { type: STRING, desc: trace file name }
68 INFO_FILE: { type: STRING, desc: info file name }
71 __BASE: {type: BEHAVIOR, level: MINOR, desc: interaction jank statistics}
72 APP_PID: {type: INT32, desc: app pid}
73 VERSION_CODE: {type: INT32, desc: version code}
74 VERSION_NAME: {type: STRING, desc: version name}
75 BUNDLE_NAME: {type: STRING, desc: package name}
76 PROCESS_NAME: {type: STRING, desc: process name}
77 ABILITY_NAME: {type: STRING, desc: ability name}
78 PAGE_URL: {type: STRING, desc: page url}
79 SCENE_ID: {type: STRING, desc: interaction scene id}
80 STARTTIME: {type: UINT64, desc: interaction scene begin time}
81 DURATION: {type: UINT64, desc: interaction duration}
82 TOTAL_APP_FRAMES: {type: INT32, desc: total app frames during the scene}
83 TOTAL_APP_MISSED_FRAMES: {type: INT32, desc: total missed frames during the scene}
84 MAX_APP_FRAMETIME: {type: UINT64, desc: max single frame time during the scene}
85 MAX_APP_SEQ_MISSED_FRAMES: {type: INT32, desc: max successive missed frames during the scene}
86 TOTAL_RENDER_FRAMES: {type: INT32, desc: total render frames during the scene}
87 TOTAL_RENDER_MISSED_FRAMES: {type: INT32, desc: total missed frames during the scene}
88 MAX_RENDER_FRAMETIME: {type: UINT64, desc: max single frame time during the scene}
89 AVERAGE_RENDER_FRAMETIME: {type: FLOAT, desc: average frame time during the scene}
90 MAX_RENDER_SEQ_MISSED_FRAMES: {type: INT32, desc: max successive missed frames during the scene}
91 IS_FOLD_DISP: {type: BOOL, desc: default false and set true if fold screen in expand state}
92 BUNDLE_NAME_EX: {type: STRING, desc: real package name when sceneboard start app}
93 IS_FOCUS: {type: BOOL, desc: set ture if app is in focus currently}
94 DISPLAY_ANIMATOR: {type: BOOL, desc: display animator or not}
97 __BASE: { type: BEHAVIOR, level: MINOR, desc: interaction jank statistics }
98 APP_PID: { type: INT32, desc: app pid }
99 VERSION_CODE: { type: INT32, desc: version code }
100 VERSION_NAME: { type: STRING, desc: version name }
101 BUNDLE_NAME: { type: STRING, desc: package name }
102 PROCESS_NAME: { type: STRING, desc: process name }
103 ABILITY_NAME: { type: STRING, desc: ability name }
104 PAGE_URL: { type: STRING, desc: page url }
105 SCENE_ID: { type: STRING, desc: interaction scene id }
106 STARTTIME: { type: UINT64, desc: interaction scene begin time }
107 DURATION: { type: UINT64, desc: interaction duration }
108 TOTAL_APP_FRAMES: { type: INT32, desc: total app frames during the scene }
109 TOTAL_APP_MISSED_FRAMES: { type: INT32, desc: total missed frames during the scene }
110 MAX_APP_FRAMETIME: { type: UINT64, desc: max single frame time during the scene }
111 MAX_APP_SEQ_MISSED_FRAMES: { type: INT32, desc: max successive missed frames during the scene }
112 TOTAL_RENDER_FRAMES: { type: INT32, desc: total render frames during the scene }
113 TOTAL_RENDER_MISSED_FRAMES: { type: INT32, desc: total missed frames during the scene }
114 MAX_RENDER_FRAMETIME: { type: UINT64, desc: max single frame time during the scene }
115 AVERAGE_RENDER_FRAMETIME: { type: FLOAT, desc: average frame time during the scene }
116 MAX_RENDER_SEQ_MISSED_FRAMES: { type: INT32, desc: max successive missed frames during the scene }
117 IS_FOLD_DISP: { type: BOOL, desc: default false and set true if fold screen in expand state }
118 TRACE_NAME: { type: STRING, desc: trace file name }
119 INFO_FILE: { type: STRING, desc: info file name }
120 BUNDLE_NAME_EX: { type: STRING, desc: real package name when sceneboard start app }
121 IS_FOCUS: { type: BOOL, desc: set ture if app is in focus currently }
122 DISPLAY_ANIMATOR: { type: BOOL, desc: display animator or not }
123 HAPPEN_TIME: { type: UINT64, desc: happen time }