Lines Matching refs:frame
3 …) screens are widely used. This type of screen supports switching between frame rates at multiple …
5 For fast-changing content, such as shooting games and interactive animations, a high frame rate is …
7 …e halls and clock update animations, a low frame rate is used. It consumes less power and does not…
9 The variable frame rate capability enables you to achieve a balance between performance experience …
11 OpenHarmony supports this capability. You can use the variable frame rate APIs to develop related s…
15 The variable frame rate capability allows you to specify the frame rate in different scenarios. Typ…
16 - Configure the frame rate parameter for property animations or explicit animations. For details, s…
17 - Request an independent frame rate for UI components. For details, see [Requesting Frame Rates for…
18 - Request an independent frame rate for custom content (such as gaming) through the **XComponent** …
19 - Request an independent frame rate for drawing of non-UI threads through NativeVsync on the native…
22 The variable frame rate provides the basic frame rate configuration for animation components, **XCo…
24 After a valid expected frame rate is set, the system collects the configured frame rate and divides…
28 The actual frame rate may be different from the expected one configured. It is limited by the syste…