Lines Matching refs:null

9 …eight: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView \| null): void;<br>readPixe…
10 …ringContextOverloads | uniformMatrix4fv(location: WebGLUniformLocation \| null, transpose: GLboole…
11 …ringContextOverloads | uniformMatrix3fv(location: WebGLUniformLocation \| null, transpose: GLboole…
12 …ringContextOverloads | uniformMatrix2fv(location: WebGLUniformLocation \| null, transpose: GLboole…
13 | webgl2 | WebGL2RenderingContextOverloads | uniform4iv(location: WebGLUniformLocation \| null, dat…
14 | webgl2 | WebGL2RenderingContextOverloads | uniform3iv(location: WebGLUniformLocation \| null, dat…
15 | webgl2 | WebGL2RenderingContextOverloads | uniform2iv(location: WebGLUniformLocation \| null, dat…
16 | webgl2 | WebGL2RenderingContextOverloads | uniform1iv(location: WebGLUniformLocation \| null, dat…
17 | webgl2 | WebGL2RenderingContextOverloads | uniform4fv(location: WebGLUniformLocation \| null, dat…
18 | webgl2 | WebGL2RenderingContextOverloads | uniform3fv(location: WebGLUniformLocation \| null, dat…
19 | webgl2 | WebGL2RenderingContextOverloads | uniform2fv(location: WebGLUniformLocation \| null, dat…
20 | webgl2 | WebGL2RenderingContextOverloads | uniform1fv(location: WebGLUniformLocation \| null, dat…
23 …height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null): void;<br>texSubIm…
24 …, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null): void;<br>texImage…
26 …ge: GLenum): void;<br>bufferData(target: GLenum, srcData: BufferSource \| null, usage: GLenum): vo…
27 | webgl2 | WebGL2RenderingContextBase | bindVertexArray(array: WebGLVertexArrayObject \| null): voi…
28 | webgl2 | WebGL2RenderingContextBase | isVertexArray(vertexArray: WebGLVertexArrayObject \| null):…
29 …RenderingContextBase | deleteVertexArray(vertexArray: WebGLVertexArrayObject \| null): void; | 新增 |
30 | webgl2 | WebGL2RenderingContextBase | createVertexArray(): WebGLVertexArrayObject \| null; | 新增 |
32 …getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint): string \| null; | 新增 |
36 …xtBase | getUniformIndices(program: WebGLProgram, uniformNames: string[]): GLuint[] \| null; | 新增 |
38 …e | bindBufferRange(target: GLenum, index: GLuint, buffer: WebGLBuffer \| null, offset: GLintptr, …
39 …textBase | bindBufferBase(target: GLenum, index: GLuint, buffer: WebGLBuffer \| null): void; | 新增 |
42 … getTransformFeedbackVarying(program: WebGLProgram, index: GLuint): WebGLActiveInfo \| null; | 新增 |
46 …ntextBase | bindTransformFeedback(target: GLenum, tf: WebGLTransformFeedback \| null): void; | 新增 |
47 | webgl2 | WebGL2RenderingContextBase | isTransformFeedback(tf: WebGLTransformFeedback \| null): GL…
48 | webgl2 | WebGL2RenderingContextBase | deleteTransformFeedback(tf: WebGLTransformFeedback \| null)…
49 | webgl2 | WebGL2RenderingContextBase | createTransformFeedback(): WebGLTransformFeedback \| null; …
53 | webgl2 | WebGL2RenderingContextBase | deleteSync(sync: WebGLSync \| null): void; | 新增 |
54 | webgl2 | WebGL2RenderingContextBase | isSync(sync: WebGLSync \| null): GLboolean; | 新增 |
55 …L2RenderingContextBase | fenceSync(condition: GLenum, flags: GLbitfield): WebGLSync \| null; | 新增 |
59 | webgl2 | WebGL2RenderingContextBase | bindSampler(unit: GLuint, sampler: WebGLSampler \| null): v…
60 | webgl2 | WebGL2RenderingContextBase | isSampler(sampler: WebGLSampler \| null): GLboolean; | 新增 |
61 | webgl2 | WebGL2RenderingContextBase | deleteSampler(sampler: WebGLSampler \| null): void; | 新增 |
62 | webgl2 | WebGL2RenderingContextBase | createSampler(): WebGLSampler \| null; | 新增 |
64 | webgl2 | WebGL2RenderingContextBase | getQuery(target: GLenum, pname: GLenum): WebGLQuery \| null
67 | webgl2 | WebGL2RenderingContextBase | isQuery(query: WebGLQuery \| null): GLboolean; | 新增 |
68 | webgl2 | WebGL2RenderingContextBase | deleteQuery(query: WebGLQuery \| null): void; | 新增 |
69 | webgl2 | WebGL2RenderingContextBase | createQuery(): WebGLQuery \| null; | 新增 |
84 | webgl2 | WebGL2RenderingContextBase | uniformMatrix3x4fv(location: WebGLUniformLocation \| null, …
85 | webgl2 | WebGL2RenderingContextBase | uniformMatrix2x4fv(location: WebGLUniformLocation \| null, …
86 | webgl2 | WebGL2RenderingContextBase | uniformMatrix4x3fv(location: WebGLUniformLocation \| null, …
87 | webgl2 | WebGL2RenderingContextBase | uniformMatrix2x3fv(location: WebGLUniformLocation \| null, …
88 | webgl2 | WebGL2RenderingContextBase | uniformMatrix4x2fv(location: WebGLUniformLocation \| null, …
89 | webgl2 | WebGL2RenderingContextBase | uniformMatrix3x2fv(location: WebGLUniformLocation \| null, …
90 | webgl2 | WebGL2RenderingContextBase | uniform4uiv(location: WebGLUniformLocation \| null, data: U…
91 | webgl2 | WebGL2RenderingContextBase | uniform3uiv(location: WebGLUniformLocation \| null, data: U…
92 | webgl2 | WebGL2RenderingContextBase | uniform2uiv(location: WebGLUniformLocation \| null, data: U…
93 | webgl2 | WebGL2RenderingContextBase | uniform1uiv(location: WebGLUniformLocation \| null, data: U…
94 | webgl2 | WebGL2RenderingContextBase | uniform4ui(location: WebGLUniformLocation \| null, v0: GLui…
95 | webgl2 | WebGL2RenderingContextBase | uniform3ui(location: WebGLUniformLocation \| null, v0: GLui…
96 | webgl2 | WebGL2RenderingContextBase | uniform2ui(location: WebGLUniformLocation \| null, v0: GLui…
97 | webgl2 | WebGL2RenderingContextBase | uniform1ui(location: WebGLUniformLocation \| null, v0: GLui…
102 …depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView \| null, srcOffset?: GLuint…
103 … border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView \| null): void;<br>texImage…
111 …TextureLayer(target: GLenum, attachment: GLenum, texture: WebGLTexture \| null, level: GLint, laye…
378 | webgl | WebGLRenderingContextOverloads | uniformMatrix4fv(location: WebGLUniformLocation \| null,…
379 | webgl | WebGLRenderingContextOverloads | uniformMatrix3fv(location: WebGLUniformLocation \| null,…
380 | webgl | WebGLRenderingContextOverloads | uniformMatrix2fv(location: WebGLUniformLocation \| null,…
381 | webgl | WebGLRenderingContextOverloads | uniform4iv(location: WebGLUniformLocation \| null, v: In…
382 | webgl | WebGLRenderingContextOverloads | uniform3iv(location: WebGLUniformLocation \| null, v: In…
383 | webgl | WebGLRenderingContextOverloads | uniform2iv(location: WebGLUniformLocation \| null, v: In…
384 | webgl | WebGLRenderingContextOverloads | uniform1iv(location: WebGLUniformLocation \| null, v: In…
385 | webgl | WebGLRenderingContextOverloads | uniform4fv(location: WebGLUniformLocation \| null, v: Fl…
386 | webgl | WebGLRenderingContextOverloads | uniform3fv(location: WebGLUniformLocation \| null, v: Fl…
387 | webgl | WebGLRenderingContextOverloads | uniform2fv(location: WebGLUniformLocation \| null, v: Fl…
388 | webgl | WebGLRenderingContextOverloads | uniform1fv(location: WebGLUniformLocation \| null, v: Fl…
389 …height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null): void;<br>texSubIm…
390 …, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null): void;<br>texImage…
391 …izei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null): void; | 新增 |
395 …usage: GLenum): void;<br>bufferData(target: GLenum, data: BufferSource \| null, usage: GLenum): vo…
407 | webgl | WebGLRenderingContextBase | useProgram(program: WebGLProgram \| null): void; | 新增 |
408 | webgl | WebGLRenderingContextBase | uniform4i(location: WebGLUniformLocation \| null, x: GLint, y…
409 | webgl | WebGLRenderingContextBase | uniform3i(location: WebGLUniformLocation \| null, x: GLint, y…
410 | webgl | WebGLRenderingContextBase | uniform2i(location: WebGLUniformLocation \| null, x: GLint, y…
411 | webgl | WebGLRenderingContextBase | uniform1i(location: WebGLUniformLocation \| null, x: GLint): …
412 | webgl | WebGLRenderingContextBase | uniform4f(location: WebGLUniformLocation \| null, x: GLfloat,…
413 | webgl | WebGLRenderingContextBase | uniform3f(location: WebGLUniformLocation \| null, x: GLfloat,…
414 | webgl | WebGLRenderingContextBase | uniform2f(location: WebGLUniformLocation \| null, x: GLfloat,…
415 | webgl | WebGLRenderingContextBase | uniform1f(location: WebGLUniformLocation \| null, x: GLfloat)…
432 | webgl | WebGLRenderingContextBase | isTexture(texture: WebGLTexture \| null): GLboolean; | 新增 |
433 | webgl | WebGLRenderingContextBase | isShader(shader: WebGLShader \| null): GLboolean; | 新增 |
434 | webgl | WebGLRenderingContextBase | isRenderbuffer(renderbuffer: WebGLRenderbuffer \| null): GLbo…
435 | webgl | WebGLRenderingContextBase | isProgram(program: WebGLProgram \| null): GLboolean; | 新增 |
436 | webgl | WebGLRenderingContextBase | isFramebuffer(framebuffer: WebGLFramebuffer \| null): GLboole…
438 | webgl | WebGLRenderingContextBase | isBuffer(buffer: WebGLBuffer \| null): GLboolean; | 新增 |
442 …ase | getUniformLocation(program: WebGLProgram, name: string): WebGLUniformLocation \| null; | 新增 |
445 | webgl | WebGLRenderingContextBase | getShaderSource(shader: WebGLShader): string \| null; | 新增 |
446 | webgl | WebGLRenderingContextBase | getShaderInfoLog(shader: WebGLShader): string \| null; | 新增 |
447 …cisionFormat(shadertype: GLenum, precisiontype: GLenum): WebGLShaderPrecisionFormat \| null; | 新增 |
450 | webgl | WebGLRenderingContextBase | getProgramInfoLog(program: WebGLProgram): string \| null; | 新…
457 …ebGLRenderingContextBase | getAttachedShaders(program: WebGLProgram): WebGLShader[] \| null; | 新增 |
458 …ntextBase | getActiveUniform(program: WebGLProgram, index: GLuint): WebGLActiveInfo \| null; | 新增 |
459 …ontextBase | getActiveAttrib(program: WebGLProgram, index: GLuint): WebGLActiveInfo \| null; | 新增 |
462 …: GLenum, attachment: GLenum, textarget: GLenum, texture: WebGLTexture \| null, level: GLint): voi…
463 …achment: GLenum, renderbuffertarget: GLenum, renderbuffer: WebGLRenderbuffer \| null): void; | 新增 |
476 | webgl | WebGLRenderingContextBase | deleteTexture(texture: WebGLTexture \| null): void; | 新增 |
477 | webgl | WebGLRenderingContextBase | deleteShader(shader: WebGLShader \| null): void; | 新增 |
478 | webgl | WebGLRenderingContextBase | deleteRenderbuffer(renderbuffer: WebGLRenderbuffer \| null): …
479 | webgl | WebGLRenderingContextBase | deleteProgram(program: WebGLProgram \| null): void; | 新增 |
480 | webgl | WebGLRenderingContextBase | deleteFramebuffer(framebuffer: WebGLFramebuffer \| null): voi…
481 | webgl | WebGLRenderingContextBase | deleteBuffer(buffer: WebGLBuffer \| null): void; | 新增 |
483 | webgl | WebGLRenderingContextBase | createTexture(): WebGLTexture \| null; | 新增 |
484 | webgl | WebGLRenderingContextBase | createShader(type: GLenum): WebGLShader \| null; | 新增 |
485 | webgl | WebGLRenderingContextBase | createRenderbuffer(): WebGLRenderbuffer \| null; | 新增 |
486 | webgl | WebGLRenderingContextBase | createProgram(): WebGLProgram \| null; | 新增 |
487 | webgl | WebGLRenderingContextBase | createFramebuffer(): WebGLFramebuffer \| null; | 新增 |
488 | webgl | WebGLRenderingContextBase | createBuffer(): WebGLBuffer \| null; | 新增 |
503 | webgl | WebGLRenderingContextBase | bindTexture(target: GLenum, texture: WebGLTexture \| null): v…
504 …ntextBase | bindRenderbuffer(target: GLenum, renderbuffer: WebGLRenderbuffer \| null): void; | 新增 |
505 …gContextBase | bindFramebuffer(target: GLenum, framebuffer: WebGLFramebuffer \| null): void; | 新增 |
506 | webgl | WebGLRenderingContextBase | bindBuffer(target: GLenum, buffer: WebGLBuffer \| null): void…
511 | webgl | WebGLRenderingContextBase | getSupportedExtensions(): string[] \| null; | 新增 |
513 | webgl | WebGLRenderingContextBase | getContextAttributes(): WebGLContextAttributes \| null; | 新增 |