Lines Matching refs:compiledShaderDestinationPath
540 std::filesystem::path& compiledShaderDestinationPath; member
1568 …std::filesystem::path outputFilename = settings.compiledShaderDestinationPath / relativeInputFilen… in runAllCompilationStages()
1586 LUME_LOG_V(" dst: '%s'", settings.compiledShaderDestinationPath.string().c_str()); in runAllCompilationStages()
1780 std::filesystem::path compiledShaderDestinationPath; in main() local
1798 if (compiledShaderDestinationPath.empty()) { in main()
1799 compiledShaderDestinationPath = shaderSourcesPath; in main()
1809 if (compiledShaderDestinationPath.empty()) { in main()
1810 compiledShaderDestinationPath = shaderSourcesPath; in main()
1818 compiledShaderDestinationPath = argv[++i]; in main()
1819 compiledShaderDestinationPath.make_preferred(); in main()
1860 if (compiledShaderDestinationPath.empty()) { in main()
1861 compiledShaderDestinationPath = currentFolder; in main()
1872 std::filesystem::create_directories(compiledShaderDestinationPath); in main()
1874 if (!std::filesystem::exists(compiledShaderDestinationPath)) { in main()
1875 …LUME_LOG_E("Destination path does not exist: '%s'", compiledShaderDestinationPath.string().c_str()… in main()
1897 …LUME_LOG_I("Destination path: '%s'", std::filesystem::absolute(compiledShaderDestinationPath).stri… in main()
1912 …mpilationSettings { envVersion, searchPath, {}, shaderSourcesPath, compiledShaderDestinationPath }; in main()