Lines Matching refs:shaderKind
1591 ShaderKind shaderKind; in runAllCompilationStages() local
1593 shaderKind = ShaderKind::VERTEX; in runAllCompilationStages()
1595 shaderKind = ShaderKind::FRAGMENT; in runAllCompilationStages()
1597 shaderKind = ShaderKind::COMPUTE; in runAllCompilationStages()
1603 preProcessShader(shaderSource, shaderKind, relativeFilename, settings); in runAllCompilationStages()
1615 … compileShaderToSpirvBinary(preProcessedShader, shaderKind, relativeFilename, settings); in runAllCompilationStages()
1617 const auto reflection = reflectSpvBinary(spvBinary, shaderKind); in runAllCompilationStages()
1642 if (shaderKind == ShaderKind::VERTEX) { in runAllCompilationStages()
1656 shaderKind == ShaderKind::VERTEX in runAllCompilationStages()
1658 … : (shaderKind == ShaderKind::FRAGMENT ? ShaderStageFlagBits::FRAGMENT_BIT in runAllCompilationStages()
1665 shaderKind == ShaderKind::VERTEX in runAllCompilationStages()
1667 … : (shaderKind == ShaderKind::FRAGMENT ? ShaderStageFlagBits::FRAGMENT_BIT in runAllCompilationStages()
1688 if (shaderKind == ShaderKind::VERTEX) { in runAllCompilationStages()
1702 shaderKind == ShaderKind::VERTEX in runAllCompilationStages()
1704 … : (shaderKind == ShaderKind::FRAGMENT ? ShaderStageFlagBits::FRAGMENT_BIT in runAllCompilationStages()
1711 shaderKind == ShaderKind::VERTEX in runAllCompilationStages()
1713 … : (shaderKind == ShaderKind::FRAGMENT ? ShaderStageFlagBits::FRAGMENT_BIT in runAllCompilationStages()