Lines Matching refs:shaderSourcesPath
1779 std::filesystem::path shaderSourcesPath = currentFolder; in main() local
1796 shaderSourcesPath = sourceFile; in main()
1797 shaderSourcesPath.remove_filename(); in main()
1799 compiledShaderDestinationPath = shaderSourcesPath; in main()
1807 shaderSourcesPath = argv[++i]; in main()
1808 shaderSourcesPath.make_preferred(); in main()
1810 compiledShaderDestinationPath = shaderSourcesPath; in main()
1866 if (!std::filesystem::exists(shaderSourcesPath)) { in main()
1867 LUME_LOG_E("Source path does not exist: '%s'", shaderSourcesPath.string().c_str()); in main()
1879 fileMonitor.AddPath(shaderSourcesPath.string()); in main()
1893 …LUME_LOG_I(" Source path: '%s'", std::filesystem::absolute(shaderSourcesPath).string().c_str()… in main()
1906 searchPath.emplace_back(shaderSourcesPath.string()); in main()
1912 …CompilationSettings { envVersion, searchPath, {}, shaderSourcesPath, compiledShaderDestinationPath… in main()
1937 std::string relativeFilename = std::filesystem::relative(file, shaderSourcesPath).string(); in main()
1974 … std::string relativeFilename = std::filesystem::relative(removedFile, shaderSourcesPath).string(); in main()