Lines Matching refs:RenderHandleUtil

174         const RenderHandleType type = RenderHandleUtil::GetHandleType(ref.resourceHandle);  in DebugBarrierPrint()
207 resState.resource.imageLayout, RenderHandleUtil::GetIndexPart(resState.resource.handle), in DebugPrintImageState()
208 RenderHandleUtil::GetGenerationIndexPart(resState.resource.handle), in DebugPrintImageState()
209 RenderHandleUtil::GetGenerationIndexPart(gpuHandle)); in DebugPrintImageState()
457 PLUGIN_ASSERT(RenderHandleUtil::IsDynamicAdditionalStateResource(res.handle)); in ModifyAdditionalImageState()
557 bool needsBarrier = RenderHandleUtil::IsDynamicResource(handle); in CheckForBarrierNeed()
593 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in ProcessRenderNodeGraph()
594 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in ProcessRenderNodeGraph()
754 if (!RenderHandleUtil::IsDynamicResource(ref.resource.handle)) { in StoreFinalBufferState()
758 if (RenderHandleUtil::IsResetOnFrameBorders(ref.resource.handle)) { in StoreFinalBufferState()
782 if (!RenderHandleUtil::IsDynamicResource(ref.resource.handle)) { in StoreFinalImageState()
787 …if (stateCache_.checkForBackbufferDependency && RenderHandleUtil::IsSwapchain(ref.resource.handle)… in StoreFinalImageState()
810 if (RenderHandleUtil::IsResetOnFrameBorders(ref.resource.handle)) { in StoreFinalImageState()
811 … const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(ref.resource.handle); in StoreFinalImageState()
934 if (!RenderHandleUtil::IsGpuImage(handle)) { in BeginRenderPassUpdateImageStates()
943 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(handle); in BeginRenderPassUpdateImageStates()
974 … if (params.stateCache.checkForBackbufferDependency && RenderHandleUtil::IsSwapchain(handle)) { in BeginRenderPassUpdateImageStates()
988 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_IMAGE); in BeginRenderPassUpdateSubpassImageStates()
995 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(handle); in BeginRenderPassUpdateSubpassImageStates()
1147 const RenderHandleType type = RenderHandleUtil::GetHandleType(cb.resourceHandle); in HandleCustomBarriers()
1148 const bool isDynamicTrack = RenderHandleUtil::IsDynamicResource(cb.resourceHandle); in HandleCustomBarriers()
1159 … const bool isAddMips = RenderHandleUtil::IsDynamicAdditionalStateResource(cb.resourceHandle); in HandleCustomBarriers()
1364 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(srcHandle); in HandleCopyBufferImage()
1390 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(dstHandle); in HandleCopyBufferImage()
1440 …PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(descriptorSetHandle) == RenderHandleType::DESCRIPTOR… in HandleDescriptorSets()
1484 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(res.handle); in UpdateStateAndCreateBarriersGpuImage()
1495 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(res.handle); in UpdateStateAndCreateBarriersGpuImage()
1533 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(res.handle); in UpdateStateAndCreateBarriersGpuBuffer()
1565 … PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(newBuffer.handle) == RenderHandleType::GPU_IMAGE); in AddCommandBarrierAndUpdateStateCacheBuffer()
1593 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(newImage.handle); in AddCommandBarrierAndUpdateStateCacheImage()
1598 … PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(newImage.handle) == RenderHandleType::GPU_IMAGE); in AddCommandBarrierAndUpdateStateCacheImage()
1627 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetBufferResourceStateRef()
1628 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_BUFFER); in GetBufferResourceStateRef()
1630 PLUGIN_ASSERT(RenderHandleUtil::IsDynamicResource(handle)); in GetBufferResourceStateRef()
1655 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetImageResourceStateRef()
1656 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_IMAGE); in GetImageResourceStateRef()
1659 PLUGIN_ASSERT(RenderHandleUtil::IsDynamicResource(handle)); in GetImageResourceStateRef()
1673 if (RenderHandleUtil::IsDynamicAdditionalStateResource(handle) && in GetImageResourceStateRef()