Lines Matching refs:attachmentCount
75 … for (uint32_t idx = 0; idx < beginRenderPass.renderPassDesc.attachmentCount; ++idx) { in DebugPrintCommandListCommand()
192 for (uint32_t idx = 0; idx < rc.renderPassDesc.attachmentCount; ++idx) { in DebugRenderPassLayoutPrint()
225 const uint32_t attachmentCount = beginRenderPass.renderPassDesc.attachmentCount; in PatchRenderPassFinalLayout() local
226 for (uint32_t attachmentIdx = 0; attachmentIdx < attachmentCount; ++attachmentIdx) { in PatchRenderPassFinalLayout()
245 const uint32_t attachmentCount = firstRenderPass->renderPassDesc.attachmentCount; in UpdateMultiRenderCommandListRenderPasses() local
259 for (uint32_t idx = 0; idx < attachmentCount; ++idx) { in UpdateMultiRenderCommandListRenderPasses()
267 for (uint32_t idx = 0; idx < firstRenderPass->renderPassDesc.attachmentCount; ++idx) { in UpdateMultiRenderCommandListRenderPasses()
298 …ta(store.renderPasses[idx]->inputResourceStates.states, sizeof(GpuResourceState) * attachmentCount, in UpdateMultiRenderCommandListRenderPasses()
299 … firstRenderPass->inputResourceStates.states, sizeof(GpuResourceState) * attachmentCount)) { in UpdateMultiRenderCommandListRenderPasses()
931 …for (uint32_t attachmentIdx = 0; attachmentIdx < params.rc.renderPassDesc.attachmentCount; ++attac… in BeginRenderPassUpdateImageStates()
986 PLUGIN_ASSERT(attachmentIndex < renderPassDesc.attachmentCount); in BeginRenderPassUpdateSubpassImageStates()