Lines Matching refs:dataIdx

597 …     if (const uint32_t dataIdx = gpuImageDataIndices_[arrayIndex]; dataIdx != INVALID_TRACK_IDX) {  in ProcessRenderNodeGraph()  local
598 PLUGIN_ASSERT(dataIdx < static_cast<uint32_t>(gpuImageTracking_.size())); in ProcessRenderNodeGraph()
599 gpuImageTracking_[dataIdx] = {}; // reset in ProcessRenderNodeGraph()
600 gpuImageAvailableIndices_.push_back(dataIdx); in ProcessRenderNodeGraph()
604 … if (const uint32_t dataIdx = gpuBufferDataIndices_[arrayIndex]; dataIdx != INVALID_TRACK_IDX) { in ProcessRenderNodeGraph() local
605 PLUGIN_ASSERT(dataIdx < static_cast<uint32_t>(gpuBufferTracking_.size())); in ProcessRenderNodeGraph()
606 gpuBufferTracking_[dataIdx] = {}; // reset in ProcessRenderNodeGraph()
607 gpuBufferAvailableIndices_.push_back(dataIdx); in ProcessRenderNodeGraph()
1631 uint32_t dataIdx = gpuBufferDataIndices_[arrayIndex]; in GetBufferResourceStateRef() local
1632 if (dataIdx == INVALID_TRACK_IDX) { in GetBufferResourceStateRef()
1634 dataIdx = gpuBufferAvailableIndices_.back(); in GetBufferResourceStateRef()
1637 dataIdx = static_cast<uint32_t>(gpuBufferTracking_.size()); in GetBufferResourceStateRef()
1640 gpuBufferDataIndices_[arrayIndex] = dataIdx; in GetBufferResourceStateRef()
1642 gpuBufferTracking_[dataIdx].resource.handle = handle; in GetBufferResourceStateRef()
1643 gpuBufferTracking_[dataIdx].state.gpuQueue = queue; // current queue for default state in GetBufferResourceStateRef()
1645 return gpuBufferTracking_[dataIdx]; in GetBufferResourceStateRef()
1660 uint32_t dataIdx = gpuImageDataIndices_[arrayIndex]; in GetImageResourceStateRef() local
1661 if (dataIdx == INVALID_TRACK_IDX) { in GetImageResourceStateRef()
1663 dataIdx = gpuImageAvailableIndices_.back(); in GetImageResourceStateRef()
1666 dataIdx = static_cast<uint32_t>(gpuImageTracking_.size()); in GetImageResourceStateRef()
1669 gpuImageDataIndices_[arrayIndex] = dataIdx; in GetImageResourceStateRef()
1671 gpuImageTracking_[dataIdx].resource.handle = handle; in GetImageResourceStateRef()
1672 gpuImageTracking_[dataIdx].state.gpuQueue = queue; // current queue for default state in GetImageResourceStateRef()
1674 (!gpuImageTracking_[dataIdx].additionalState.layouts)) { in GetImageResourceStateRef()
1675 …gpuImageTracking_[dataIdx].additionalState.layouts = make_unique<ImageLayout[]>(MAX_MIP_STATE_COUN… in GetImageResourceStateRef()
1678 return gpuImageTracking_[dataIdx]; in GetImageResourceStateRef()