Lines Matching refs:newImage

1585 …const GpuResourceState& newGpuResourceState, const BindableImage& newImage, const RenderCommandWit…  in AddCommandBarrierAndUpdateStateCacheImage()  argument
1590 auto& stateRef = GetImageResourceStateRef(newImage.handle, newGpuResourceState.gpuQueue); in AddCommandBarrierAndUpdateStateCacheImage()
1593 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(newImage.handle); in AddCommandBarrierAndUpdateStateCacheImage()
1598 … PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(newImage.handle) == RenderHandleType::GPU_IMAGE); in AddCommandBarrierAndUpdateStateCacheImage()
1600 currNodeGpuResourceTransfer.push_back(RenderGraph::GpuQueueTransferState { newImage.handle, in AddCommandBarrierAndUpdateStateCacheImage()
1601 … stateRef.prevRenderNodeIndex, renderNodeIndex, srcImage.imageLayout, newImage.imageLayout }); in AddCommandBarrierAndUpdateStateCacheImage()
1604 addMips ? GetSrcImageBarrierMips(srcState, srcImage, newImage, stateRef.additionalState) in AddCommandBarrierAndUpdateStateCacheImage()
1607 …addMips ? GetDstImageBarrierMips(newGpuResourceState, srcImage, newImage, stateRef.additionalState) in AddCommandBarrierAndUpdateStateCacheImage()
1608 : GetDstImageBarrier(newGpuResourceState, newImage); in AddCommandBarrierAndUpdateStateCacheImage()
1611newImage.handle, srcBarrier, srcState.gpuQueue, dstBarrier, newGpuResourceState.gpuQueue }); in AddCommandBarrierAndUpdateStateCacheImage()
1615 stateRef.resource = newImage; in AddCommandBarrierAndUpdateStateCacheImage()
1619 ModifyAdditionalImageState(newImage, stateRef.additionalState); in AddCommandBarrierAndUpdateStateCacheImage()