Lines Matching refs:nodeData

829     RenderNodeContextData& nodeData, RenderCommandBeginRenderPass& rc, StateCache& stateCache)  in RenderCommand()  argument
838 BeginRenderPassHandleDependency(params, commandListCommandIndex, nodeData); in RenderCommand()
841 const GpuQueue gpuQueue = nodeData.renderCommandList->GetGpuQueue(); in RenderCommand()
900 …derPassParameters& params, const uint32_t commandListCommandIndex, RenderNodeContextData& nodeData) in BeginRenderPassHandleDependency() argument
913 nodeData.renderCommandList->GetRenderCommands()[prevCommandIndex]; in BeginRenderPassHandleDependency()
917 …params.stateCache.multiRenderPassStore.firstRenderPassBarrierList = nodeData.renderBarrierList.get… in BeginRenderPassHandleDependency()
1015 const RenderNodeContextData& nodeData, RenderCommandEndRenderPass& rc, StateCache& stateCache) in RenderCommand() argument
1038 RenderNodeContextData& nodeData, RenderCommandBarrierPoint& rc, StateCache& stateCache) in RenderCommand() argument
1041 const auto& customBarrierListRef = nodeData.renderCommandList->GetCustomBarriers(); in RenderCommand()
1042 const auto& cmdListRef = nodeData.renderCommandList->GetRenderCommands(); in RenderCommand()
1043 …const auto& allDescriptorSetHandlesForBarriers = nodeData.renderCommandList->GetDescriptorSetHandl… in RenderCommand()
1044 const auto& nodeDescriptorSetMgrRef = *nodeData.nodeContextDescriptorSetMgr; in RenderCommand()
1050nodeData.renderCommandList->GetGpuQueue(), { RenderCommandType::BARRIER_POINT, &rc }, stateCache }; in RenderCommand()
1059 nodeData.renderCommandList->GetRenderpassVertexInputBufferBarriers()); in RenderCommand()
1064 nodeData.renderCommandList->GetRenderpassIndirectBufferBarriers()); in RenderCommand()
1101nodeData.renderBarrierList->AddBarriersToBarrierPoint(rc.barrierPointIndex, parameters.combinedBar… in RenderCommand()