Lines Matching refs:renderPassDesc

75 …              for (uint32_t idx = 0; idx < beginRenderPass.renderPassDesc.attachmentCount; ++idx) {  in DebugPrintCommandListCommand()
76 … const RenderHandle handle = beginRenderPass.renderPassDesc.attachmentHandles[idx]; in DebugPrintCommandListCommand()
80 static_cast<uint32_t>(beginRenderPass.renderPassDesc.subpassCount), in DebugPrintCommandListCommand()
192 for (uint32_t idx = 0; idx < rc.renderPassDesc.attachmentCount; ++idx) { in DebugRenderPassLayoutPrint()
193 const auto handle = rc.renderPassDesc.attachmentHandles[idx]; in DebugRenderPassLayoutPrint()
225 const uint32_t attachmentCount = beginRenderPass.renderPassDesc.attachmentCount; in PatchRenderPassFinalLayout()
227 if (beginRenderPass.renderPassDesc.attachmentHandles[attachmentIdx].id == handle.id) { in PatchRenderPassFinalLayout()
245 const uint32_t attachmentCount = firstRenderPass->renderPassDesc.attachmentCount; in UpdateMultiRenderCommandListRenderPasses()
267 for (uint32_t idx = 0; idx < firstRenderPass->renderPassDesc.attachmentCount; ++idx) { in UpdateMultiRenderCommandListRenderPasses()
268 firstRenderPass->renderPassDesc.attachments[idx].storeOp = in UpdateMultiRenderCommandListRenderPasses()
269 lastRenderPass->renderPassDesc.attachments[idx].storeOp; in UpdateMultiRenderCommandListRenderPasses()
270 firstRenderPass->renderPassDesc.attachments[idx].stencilStoreOp = in UpdateMultiRenderCommandListRenderPasses()
271 lastRenderPass->renderPassDesc.attachments[idx].stencilStoreOp; in UpdateMultiRenderCommandListRenderPasses()
286 store.renderPasses[idx]->renderPassDesc = firstRenderPass->renderPassDesc; in UpdateMultiRenderCommandListRenderPasses()
309 firstRenderPass->renderPassDesc.subpassCount = 1U; in UpdateMultiRenderCommandListRenderPasses()
341 store.renderPasses[idx]->renderPassDesc = firstRenderPass->renderPassDesc; in UpdateMultiRenderCommandListRenderPasses()
834 PLUGIN_ASSERT(rc.renderPassDesc.subpassCount > 0); in RenderCommand()
848 for (uint32_t subpassIdx = 0; subpassIdx < rc.renderPassDesc.subpassCount; ++subpassIdx) { in RenderCommand()
853 … array_view(subpassRef.inputAttachmentIndices, subpassRef.inputAttachmentCount), rc.renderPassDesc, in RenderCommand()
857 … array_view(subpassRef.colorAttachmentIndices, subpassRef.colorAttachmentCount), rc.renderPassDesc, in RenderCommand()
861 …ay_view(subpassRef.resolveAttachmentIndices, subpassRef.resolveAttachmentCount), rc.renderPassDesc, in RenderCommand()
866 … array_view(&subpassRef.depthAttachmentIndex, subpassRef.depthAttachmentCount), rc.renderPassDesc, in RenderCommand()
871 rc.renderPassDesc, subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand()
877 rc.renderPassDesc, subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand()
886 const bool finalSubpass = (rc.subpassStartIndex == rc.renderPassDesc.subpassCount - 1); in RenderCommand()
927 const auto& attachmentHandles = params.rc.renderPassDesc.attachmentHandles; in BeginRenderPassUpdateImageStates()
928 auto& attachments = params.rc.renderPassDesc.attachments; in BeginRenderPassUpdateImageStates()
931 …for (uint32_t attachmentIdx = 0; attachmentIdx < params.rc.renderPassDesc.attachmentCount; ++attac… in BeginRenderPassUpdateImageStates()
981 …const RenderPassDesc& renderPassDesc, const RenderPassAttachmentResourceStates& subpassResourceSta… in BeginRenderPassUpdateSubpassImageStates() argument
986 PLUGIN_ASSERT(attachmentIndex < renderPassDesc.attachmentCount); in BeginRenderPassUpdateSubpassImageStates()
987 const RenderHandle handle = renderPassDesc.attachmentHandles[attachmentIndex]; in BeginRenderPassUpdateSubpassImageStates()
1001 …const RenderPassDesc::AttachmentDesc& attachmentDesc = renderPassDesc.attachments[attachmentIndex]; in BeginRenderPassUpdateSubpassImageStates()