Lines Matching refs:load
83 name_.c_str(), runningState_.load()); in Stop()
85 if (runningState_.load() != RunningState::STOPPED) { in Stop()
88 syncCond_.Wait(lock, [this] { return runningState_.load() == RunningState::STOPPED; }); in Stop()
103 if (runningState_.load() != RunningState::STOPPED) { in StopAsync()
111 RunningState state = runningState_.load(); in Pause()
117 …return runningState_.load() == RunningState::PAUSED || runningState_.load() == RunningState::STOPP… in Pause()
122 syncCond_.Wait(lock, [this] { return runningState_.load() == RunningState::STOPPED; }); in Pause()
126 syncCond_.Wait(lock, [this] { return runningState_.load() == RunningState::PAUSED; }); in Pause()
139 if (runningState_.load() == RunningState::STARTED) { in PauseAsync()
159 name_.c_str(), runningState_.load()); in Run()
160 if (runningState_.load() == RunningState::STARTED) { in Run()
164 …if (runningState_.load() == RunningState::PAUSING || runningState_.load() == RunningState::PAUSED)… in Run()
168 …syncCond_.WaitFor(lock, timeoutMs, [this] { return runningState_.load() != RunningState::PAUSED; }… in Run()
170 …if (runningState_.load() == RunningState::STOPPING || runningState_.load() == RunningState::STOPPE… in Run()