Lines Matching refs:parcel
23 bool DisplayInfo::Marshalling(Parcel &parcel) const in Marshalling()
25 …return parcel.WriteString(name_) && parcel.WriteUint64(id_) && parcel.WriteUint32(static_cast<uint… in Marshalling()
26 parcel.WriteInt32(width_) && parcel.WriteInt32(height_) && in Marshalling()
27 parcel.WriteInt32(physicalWidth_) && parcel.WriteInt32(physicalHeight_) && in Marshalling()
28 parcel.WriteUint32(refreshRate_) && parcel.WriteUint64(screenId_) && in Marshalling()
29 parcel.WriteFloat(virtualPixelRatio_) && parcel.WriteFloat(densityInCurResolution_) && in Marshalling()
30 parcel.WriteFloat(defaultVirtualPixelRatio_) && in Marshalling()
31 parcel.WriteFloat(xDpi_) && parcel.WriteFloat(yDpi_) && in Marshalling()
32 parcel.WriteUint32(static_cast<uint32_t>(rotation_)) && in Marshalling()
33 parcel.WriteUint32(static_cast<uint32_t>(orientation_)) && in Marshalling()
34 parcel.WriteInt32(offsetX_) && parcel.WriteInt32(offsetY_) && in Marshalling()
35 parcel.WriteUint32(static_cast<uint32_t>(displayState_)) && in Marshalling()
36 parcel.WriteBool(waterfallDisplayCompressionStatus_) && in Marshalling()
37 parcel.WriteInt32(dpi_) && parcel.WriteUint32(static_cast<uint32_t>(displayOrientation_)) && in Marshalling()
38 parcel.WriteUInt32Vector(colorSpaces_) && parcel.WriteUInt32Vector(hdrFormats_) && in Marshalling()
39 parcel.WriteUint32(defaultDeviceRotationOffset_) && in Marshalling()
40 parcel.WriteUint32(availableWidth_) && in Marshalling()
41 parcel.WriteUint32(availableHeight_) && parcel.WriteFloat(scaleX_) && in Marshalling()
42 parcel.WriteFloat(scaleY_) && parcel.WriteFloat(pivotX_) && parcel.WriteFloat(pivotY_) && in Marshalling()
43 parcel.WriteFloat(translateX_) && parcel.WriteFloat(translateY_); in Marshalling()
46 DisplayInfo *DisplayInfo::Unmarshalling(Parcel &parcel) in Unmarshalling() argument
57 bool res = parcel.ReadString(displayInfo->name_) && in Unmarshalling()
58 parcel.ReadUint64(displayInfo->id_) && parcel.ReadUint32(type) && in Unmarshalling()
59 parcel.ReadInt32(displayInfo->width_) && parcel.ReadInt32(displayInfo->height_) && in Unmarshalling()
60 … parcel.ReadInt32(displayInfo->physicalWidth_) && parcel.ReadInt32(displayInfo->physicalHeight_) && in Unmarshalling()
61 parcel.ReadUint32(displayInfo->refreshRate_) && parcel.ReadUint64(displayInfo->screenId_) && in Unmarshalling()
62 …parcel.ReadFloat(displayInfo->virtualPixelRatio_) && parcel.ReadFloat(displayInfo->densityInCurRes… in Unmarshalling()
63 parcel.ReadFloat(displayInfo->defaultVirtualPixelRatio_) && in Unmarshalling()
64 parcel.ReadFloat(displayInfo->xDpi_) && parcel.ReadFloat(displayInfo->yDpi_) && in Unmarshalling()
65 parcel.ReadUint32(rotation) && parcel.ReadUint32(orientation) && in Unmarshalling()
66 parcel.ReadInt32(displayInfo->offsetX_) && parcel.ReadInt32(displayInfo->offsetY_) && in Unmarshalling()
67 …parcel.ReadUint32(displayState) && parcel.ReadBool(displayInfo->waterfallDisplayCompressionStatus_… in Unmarshalling()
68 parcel.ReadInt32(displayInfo->dpi_) && parcel.ReadUint32(displayOrientation) && in Unmarshalling()
69 parcel.ReadUInt32Vector(&(displayInfo->colorSpaces_)) && in Unmarshalling()
70 parcel.ReadUInt32Vector(&(displayInfo->hdrFormats_)) && in Unmarshalling()
71 parcel.ReadUint32(displayInfo->defaultDeviceRotationOffset_) && in Unmarshalling()
72 parcel.ReadUint32(displayInfo->availableWidth_) && in Unmarshalling()
73 … parcel.ReadUint32(displayInfo->availableHeight_) && parcel.ReadFloat(displayInfo->scaleX_) && in Unmarshalling()
74 parcel.ReadFloat(displayInfo->scaleY_) && parcel.ReadFloat(displayInfo->pivotX_) && in Unmarshalling()
75 parcel.ReadFloat(displayInfo->pivotY_) && parcel.ReadFloat(displayInfo->translateX_) && in Unmarshalling()
76 parcel.ReadFloat(displayInfo->translateY_); in Unmarshalling()