Lines Matching refs:y_
175 retVal.y_ = Vector3(mat_[1][0], mat_[1][1], mat_[1][2]).Length(); // 2: column2 in GetScale()
212 { trans.x_, trans.y_, 1.0f }, in CreateTranslation()
270 { trans.x_, trans.y_, trans.z_, 1.0f }, in CreateTranslation()
281 trans.y_ = -Vector3::Dot(yaxis, eye); in CreateLookAt()
286 { xaxis.y_, yaxis.y_, zaxis.y_, 0.0f }, in CreateLookAt()
288 { trans.x_, trans.y_, trans.z_, 1.0f } in CreateLookAt()
297 { camera.x_, camera.y_, 0.0f, 1.0f }, in CreatePerspective()
306 retVal.x_ = vec.x_ * mat.mat_[0][0] + vec.y_ * mat.mat_[1][0] + mat.mat_[2][0]; // 2: row2 in Transform()
307 retVal.y_ = vec.x_ * mat.mat_[0][1] + vec.y_ * mat.mat_[1][1] + mat.mat_[2][1]; // 2: row2 in Transform()
315 retVal.x_ = vec.x_ * mat.mat_[0][0] + vec.y_ * mat.mat_[1][0] + in Transform()
317 retVal.y_ = vec.x_ * mat.mat_[0][1] + vec.y_ * mat.mat_[1][1] + in Transform()
319 retVal.z_ = vec.x_ * mat.mat_[0][2] + vec.y_ * mat.mat_[1][2] + // 2: row2 in Transform()
328 retVal.x_ = vec.x_ * mat.mat_[0][0] + vec.y_ * mat.mat_[1][0] + in TransformWithPerspDiv()
330 retVal.y_ = vec.x_ * mat.mat_[0][1] + vec.y_ * mat.mat_[1][1] + in TransformWithPerspDiv()
332 retVal.z_ = vec.x_ * mat.mat_[0][2] + vec.y_ * mat.mat_[1][2] + in TransformWithPerspDiv()
334 float transformedW = vec.x_ * mat.mat_[0][3] + vec.y_ * mat.mat_[1][3] + in TransformWithPerspDiv()
350 Vector3 screenPoint(p.x_, p.y_, 0.1f); in GetOriginScreenPoint()
357 return Vector2(t * start.x_ + (1 - t) * end.x_, t * start.y_ + (1 - t) * end.y_); in GetOriginScreenPoint()