/* * Copyright (c) 2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef I_DRAG_ANIMATION_H #define I_DRAG_ANIMATION_H #include "pixel_map.h" #include "transaction/rs_transaction.h" #include "ui/rs_canvas_node.h" #include "ui/rs_root_node.h" #include "drag_data.h" namespace OHOS { namespace Msdp { namespace DeviceStatus { class IDragAnimation { public: IDragAnimation() = default; virtual ~IDragAnimation() = default; virtual void OnStartDrag(const DragAnimationData &dragAnimationData, std::shared_ptr shadowNode, std::shared_ptr styleNode) = 0; virtual void OnDragStyle(std::shared_ptr styleNode, std::shared_ptr stylePixelMap) = 0; virtual void OnStopDragSuccess(std::shared_ptr shadowNode, std::shared_ptr styleNode) = 0; virtual void OnStopDragFail(std::shared_ptr surfaceNode, std::shared_ptr rootNode) = 0; virtual void OnStopAnimation() = 0; }; } // namespace DeviceStatus } // namespace Msdp } // namespace OHOS #endif // I_DRAG_ANIMATION_H