/* * Copyright (C) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef TELEPHONY_AUDIO_SCENE_PROCESSOR_H #define TELEPHONY_AUDIO_SCENE_PROCESSOR_H #include "audio_base.h" #include #include "singleton.h" #include "audio_proxy.h" namespace OHOS { namespace Telephony { enum CallStateType { INACTIVE_STATE = 0, DIALING_STATE, ALERTING_STATE, INCOMING_STATE, CS_CALL_STATE, IMS_CALL_STATE, HOLDING_STATE, UNKNOWN_STATE }; /** * @class AudioSceneProcessor * describes the available audio scenes of a call. */ class AudioSceneProcessor : public std::enable_shared_from_this { DECLARE_DELAYED_SINGLETON(AudioSceneProcessor) public: int32_t Init(); bool ProcessEvent(AudioEvent event); private: std::mutex mutex_; bool SwitchState(AudioEvent event); bool SwitchState(CallStateType state); bool SwitchCS(); bool SwitchIMS(); bool SwitchOTT(); bool SwitchDialing(); bool SwitchAlerting(); bool SwitchIncoming(); bool SwitchHolding(); bool SwitchInactive(); bool ActivateAudioInterrupt(const AudioStandard::AudioStreamType &streamType); bool DeactivateAudioInterrupt(); void ProcessEventInner(AudioEvent event); std::unique_ptr currentState_; using AudioSceneProcessorFunc = std::function; std::map memberFuncMap_; }; } // namespace Telephony } // namespace OHOS #endif // TELEPHONY_AUDIO_SCENE_PROCESSOR_H