/* * Copyright (c) 2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef UI_STRATEGY_H #define UI_STRATEGY_H #include #include #include "logo_strategy.h" #include "progress_strategy.h" #include "updater_ui_traits.h" namespace Updater { std::ostream &operator<<(std::ostream &os, const UiStrategyCfg &info); std::ostream &operator<<(std::ostream &os, const ResPage &info); std::ostream &operator<<(std::ostream &os, const ProgressPage &info); class UiStrategy { public: static const std::unordered_map &GetStrategy(); static bool LoadStrategy(const JsonNode &node); static void RegisterUiMode(const std::string &mode); private: static bool LoadStrategy(const JsonNode &node, const std::string &mode); static constexpr auto DEFAULT_KEY = "default"; static std::unordered_map strategies_; static std::vector modeStr_; }; } // namespace Updater #endif