/* * Copyright (c) 2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef JS_CONCURRENT_MODULE_WORKER_WORKER_RUNNER_H #define JS_CONCURRENT_MODULE_WORKER_WORKER_RUNNER_H #include #include "native_engine/native_engine.h" #include "thread.h" namespace Commonlibrary::Concurrent::WorkerModule { struct WorkerStartCallback { using CallbackFunction = std::function; explicit WorkerStartCallback(CallbackFunction function = nullptr, void* dataArgs = nullptr) : callback(function), data(dataArgs) {} CallbackFunction callback; void* data; }; class WorkerRunner { public: // real thread execute class WorkerInnerRunner : public Thread { public: explicit WorkerInnerRunner(const WorkerRunner* runner); ~WorkerInnerRunner() = default; void Run() override; private: const WorkerRunner* runner_; }; explicit WorkerRunner(WorkerStartCallback callback); ~WorkerRunner(); bool Execute(); void Run() const; void Stop(); private: WorkerInnerRunner* workerInnerRunner_ {nullptr}; WorkerStartCallback callback_; uv_thread_t selfThreadId_ {0}; }; } // namespace Commonlibrary::Concurrent::WorkerModule #endif // JS_CONCURRENT_MODULE_WORKER_WORKER_RUNNER_H