# Using ImageSource to Decode Images Image decoding refers to the process of decoding an archived image in a supported format into a [PixelMap](image-overview.md) for image display or [processing](image-transformation.md). Currently, the following image formats are supported: JPEG, PNG, GIF, WebP, BMP, SVG, ICO, DNG, and HEIF (depending on the hardware). ## How to Develop Read [Image](../../reference/apis-image-kit/js-apis-image.md#imagesource) for APIs related to image decoding. 1. Import the image module. ```ts import { image } from '@kit.ImageKit'; ``` 2. Obtain an image. - Method 1: Obtain the sandbox path. For details about how to obtain the sandbox path, see [Obtaining Application File Paths](../../application-models/application-context-stage.md#obtaining-application-file-paths). For details about the application sandbox and how to push files to the application sandbox directory, see [File Management](../../file-management/app-sandbox-directory.md). ```ts const context : Context = getContext(this); const filePath : string = context.cacheDir + '/test.jpg'; ``` - Method 2: Obtain the file descriptor of the image through the sandbox path. For details, see [file.fs API Reference](../../reference/apis-core-file-kit/js-apis-file-fs.md). To use this method, you must import the \@kit.CoreFileKit module first. ```ts import { fileIo as fs } from '@kit.CoreFileKit'; ``` Then call **fs.openSync()** to obtain the file descriptor. ```ts const context = getContext(this); const filePath = context.cacheDir + '/test.jpg'; const file : fs.File = fs.openSync(filePath, fs.OpenMode.READ_WRITE); const fd : number = file?.fd; ``` - Method 3: Obtain the array buffer of the resource file through the resource manager. For details, see [ResourceManager API Reference](../../reference/apis-localization-kit/js-apis-resource-manager.md#getrawfilecontent9-1). ```ts // Import the resourceManager module. import { resourceManager } from '@kit.LocalizationKit'; const context : Context = getContext(this); // Obtain a resource manager. const resourceMgr : resourceManager.ResourceManager = context.resourceManager; ``` The method of obtaining the resource manager varies according to the application model. After obtaining the resource manager, call **resourceMgr.getRawFileContent()** to obtain the array buffer of the resource file. ```ts resourceMgr.getRawFileContent('test.jpg').then((fileData : Uint8Array) => { console.log("Succeeded in getting RawFileContent") // Obtain the array buffer of the image. const buffer = fileData.buffer.slice(0); }).catch((err : BusinessError) => { console.error("Failed to get RawFileContent") }); ``` - Method 4: Obtain the raw file descriptor of the resource file through the resource manager. For details, see [ResourceManager API Reference](../../reference/apis-localization-kit/js-apis-resource-manager.md#getrawfd9-1). ```ts // Import the resourceManager module. import { resourceManager } from '@kit.LocalizationKit'; const context : Context = getContext(this); // Obtain a resource manager. const resourceMgr : resourceManager.ResourceManager = context.resourceManager; ``` The method of obtaining the resource manager varies according to the application model. After obtaining the resource manager, call **resourceMgr.getRawFd()** to obtain the raw file descriptor of the resource file. ```ts resourceMgr.getRawFd('test.jpg').then((rawFileDescriptor : resourceManager.RawFileDescriptor) => { console.log("Succeeded in getting RawFileDescriptor") }).catch((err : BusinessError) => { console.error("Failed to get RawFileDescriptor") }); ``` 3. Create an **ImageSource** instance. - Method 1: Create an **ImageSource** instance using the sandbox path. The sandbox path can be obtained by using method 1 in step 2. ```ts // path indicates the obtained sandbox path. const imageSource : image.ImageSource = image.createImageSource(filePath); ``` - Method 2: Create an **ImageSource** instance using the file descriptor. The file descriptor can be obtained by using method 2 in step 2. ```ts // fd is the obtained file descriptor. const imageSource : image.ImageSource = image.createImageSource(fd); ``` - Method 3: Create an **ImageSource** instance using an array buffer. The array buffer can be obtained by using method 3 in step 2. ```ts const imageSource : image.ImageSource = image.createImageSource(buffer); ``` - Method 4: Create an **ImageSource** instance using the raw file descriptor of the resource file. The raw file descriptor can be obtained by using method 4 in step 2. ```ts const imageSource : image.ImageSource = image.createImageSource(rawFileDescriptor); ``` 4. Set **DecodingOptions** and decode the image to obtain a PixelMap. - Set the expected format for decoding. ```ts import { BusinessError } from '@kit.BasicServicesKit'; import { image } from '@kit.ImageKit'; let img = await getContext(this).resourceManager.getMediaContent($r('app.media.image')); let imageSource:image.ImageSource = image.createImageSource(img.buffer.slice(0)); let decodingOptions : image.DecodingOptions = { editable: true, desiredPixelFormat: 3, } // Create a PixelMap. imageSource.createPixelMap(decodingOptions).then((pixelMap : image.PixelMap) => { console.log("Succeeded in creating PixelMap") }).catch((err : BusinessError) => { console.error("Failed to create PixelMap") }); ``` - Decode an HDR image. ```ts import { BusinessError } from '@kit.BasicServicesKit'; import { image } from '@kit.ImageKit'; let img = await getContext(this).resourceManager.getMediaContent($r('app.media.CUVAHdr')); let imageSource:image.ImageSource = image.createImageSource(img.buffer.slice(0)); let decodingOptions : image.DecodingOptions = { // If IMAGE_DYNAMIC_RANGE_AUTO is passed in, decoding is performed based on the image format. If the image is an HDR resource, an HDR PixelMap is obtained after decoding. desiredDynamicRange: image.DecodingDynamicRange.AUTO, } // Create a PixelMap. imageSource.createPixelMap(decodingOptions).then((pixelMap : image.PixelMap) => { console.log("Succeeded in creating PixelMap") // Check whether the PixelMap is the HDR content. let info = pixelMap.getImageInfoSync(); console.log("pixelmap isHdr:" + info.isHdr); }).catch((err : BusinessError) => { console.error("Failed to create PixelMap") }); ``` After the decoding is complete and the PixelMap is obtained, you can perform subsequent [image processing](image-transformation.md). 5. Release the **PixelMap** instance. ```ts pixelMap.release(); ``` ## Sample Code - Decoding an Image in Resource Files 1. Obtain a resource manager. ```ts // Import the resourceManager module. import { resourceManager } from '@kit.LocalizationKit'; const context : Context = getContext(this); // Obtain a resource manager. const resourceMgr : resourceManager.ResourceManager = context.resourceManager; ``` 2. Create an **ImageSource** instance. - Method 1: Create an **ImageSource** instance by using the array buffer of **test.jpg** in the **rawfile** folder. ```ts import { BusinessError } from '@kit.BasicServicesKit'; resourceMgr.getRawFileContent('test.jpg').then((fileData : Uint8Array) => { console.log("Succeeded in getting RawFileContent") // Obtain the array buffer of the image. const buffer = fileData.buffer.slice(0); const imageSource : image.ImageSource = image.createImageSource(buffer); }).catch((err : BusinessError) => { console.error("Failed to get RawFileContent") }); ``` - Method 2: Create an **ImageSource** instance by using the raw file descriptor of **test.jpg** in the **rawfile** folder. ```ts import { BusinessError } from '@kit.BasicServicesKit'; resourceMgr.getRawFd('test.jpg').then((rawFileDescriptor : resourceManager.RawFileDescriptor) => { console.log("Succeeded in getting RawFd") const imageSource : image.ImageSource = image.createImageSource(rawFileDescriptor); }).catch((err : BusinessError) => { console.error("Failed to get RawFd") }); ``` 3. Create a **PixelMap** instance. ```ts imageSource.createPixelMap().then((pixelMap: image.PixelMap) => { console.log("Succeeded in creating PixelMap") }).catch((err : BusinessError) => { console.error("Failed to creating PixelMap") }); ``` 4. Release the **PixelMap** and **ImageSource** instances. Ensure that the asynchronous operations of the **PixelMap** and **ImageSource** instances have finished executing. After these variables are no longer needed, you can manually call the APIs below to release them. ```ts pixelMap.release(); imageSource.release(); ```