# Path2D > **NOTE** > > This component is supported since API version 6. Updates will be marked with a superscript to indicate their earliest API version. **Path2D** allows you to describe a path through an existing path. This path can be drawn through the **stroke** API of **Canvas**. ## addPath addPath(path: Object): void Adds a path to this path. **Parameters** | Name | Type | Description | | ---- | ------ | -------------- | | path | Object | Path to be added to this path.| **Example** ```html <!-- xxx.hml --> <div> <canvas ref="canvas" style="width: 500px; height: 500px; background-color: #ffff00;"></canvas> </div> ``` ```js // xxx.js export default { onShow() { const el = this.$refs.canvas; const ctx = el.getContext('2d'); var path1 = ctx.createPath2D("M250 150 L150 350 L350 350 Z"); var path2 = ctx.createPath2D(); path2.addPath(path1); ctx.stroke(path2); } } ```  ## setTransform setTransform(scaleX: number, skewX: number, skewY: number, scaleY: number, translateX: number, translateY: number): void Sets the path transformation matrix. **Parameters** | Name | Type | Description | | ---------- | ------ | ------- | | scaleX | number | Scale ratio of the x-axis.| | skewX | number | Skew angle of the x-axis.| | skewY | number | Skew angle of the y-axis.| | scaleY | number | Scale ratio of the y-axis.| | translateX | number | Translation distance along the x-axis.| | translateY | number | Translation distance along the y-axis.| **Example** ```html <!-- xxx.hml --> <div> <canvas ref="canvas" style="width: 300px; height: 250px; background-color: #ffff00;"></canvas> </div> ``` ```js // xxx.js export default { onShow() { const el = this.$refs.canvas; const ctx = el.getContext('2d'); var path = ctx.createPath2D("M250 150 L150 350 L350 350 Z"); path.setTransform(0.8, 0, 0, 0.4, 0, 0); ctx.stroke(path); } } ```  ## closePath closePath(): void Moves the current point of the path back to the start point of the path, and draws a straight line between the current point and the start point. If the shape has already been closed or has only one point, this method does nothing. **Example** ```html <!-- xxx.hml --> <div> <canvas ref="canvas" style="width: 500px; height: 500px; background-color: #ffff00;"></canvas> </div> ``` ```js // xxx.js export default { onShow() { const el = this.$refs.canvas; const ctx = el.getContext('2d'); var path = ctx.createPath2D(); path.moveTo(200, 100); path.lineTo(300, 100); path.lineTo(200, 200); path.closePath(); ctx.stroke(path); } } ```  ## moveTo moveTo(x: number, y: number): void Moves the current coordinate point of the path to the target point, without drawing a line during the movement. **Parameters** | Parameter | Type | Description | | ---- | ------ | ------- | | x | number | X-coordinate of the target point.| | y | number | Y-coordinate of the target point.| **Example** ```html <!-- xxx.hml --> <div> <canvas ref="canvas" style="width: 300px; height: 250px; background-color: #ffff00;"></canvas> </div> ``` ```js // xxx.js export default { onShow() { const el = this.$refs.canvas; const ctx = el.getContext('2d'); var path = ctx.createPath2D(); path.moveTo(50, 100); path.lineTo(250, 100); path.lineTo(150, 200); path.closePath(); ctx.stroke(path); } } ```  ## lineTo lineTo(x: number, y: number): void Draws a straight line from the current point to the target point. **Parameters** | Name | Type | Description | | ---- | ------ | ------- | | x | number | X-coordinate of the target point.| | y | number | Y-coordinate of the target point.| **Example** ```html <!-- xxx.hml --> <div> <canvas ref="canvas" style="width: 400px; height: 450px; background-color: #ffff00;"></canvas> </div> ``` ```js // xxx.js export default { onShow() { const el = this.$refs.canvas; const ctx = el.getContext('2d'); var path = ctx.createPath2D(); path.moveTo(100, 100); path.lineTo(100, 200); path.lineTo(200, 200); path.lineTo(200, 100); path.closePath(); ctx.stroke(path); } } ```  ## bezierCurveTo bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number): void Draws a cubic bezier curve on the canvas. **Parameters** | Name | Type | Description | | ---- | ------ | -------------- | | cp1x | number | X-coordinate of the first parameter of the bezier curve.| | cp1y | number | Y-coordinate of the first parameter of the bezier curve.| | cp2x | number | X-coordinate of the second parameter of the bezier curve.| | cp2y | number | Y-coordinate of the second parameter of the bezier curve.| | x | number | X-coordinate of the end point on the bezier curve. | | y | number | Y-coordinate of the end point on the bezier curve. | **Example** ```html <!-- xxx.hml --> <div> <canvas ref="canvas" style="width: 300px; height: 250px; background-color: #ffff00;"></canvas> </div> ``` ```js // xxx.js export default { onShow() { const el = this.$refs.canvas; const ctx = el.getContext('2d'); var path = ctx.createPath2D(); path.moveTo(10, 10); path.bezierCurveTo(20, 100, 200, 100, 200, 20); ctx.stroke(path); } } ```  ## quadraticCurveTo quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void Draws a quadratic curve on the canvas. **Parameters** | Name | Type | Description | | ---- | ------ | ----------- | | cpx | number | X-coordinate of the bezier curve parameter.| | cpy | number | Y-coordinate of the bezier curve parameter.| | x | number | X-coordinate of the end point on the bezier curve.| | y | number | Y-coordinate of the end point on the bezier curve.| **Example** ```html <!-- xxx.hml --> <div> <canvas ref="canvas" style="width: 300px; height: 250px; background-color: #ffff00;"></canvas> </div> ``` ```js // xxx.js export default { onShow() { const el = this.$refs.canvas; const ctx = el.getContext('2d'); var path = ctx.createPath2D(); path.moveTo(10, 10); path.quadraticCurveTo(100, 100, 200, 20); ctx.stroke(path); } } ```  ## arc arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise: number): void Draws an arc on the canvas. **Parameters** | Name | Type | Description | | ------------- | ------- | ---------- | | x | number | X-coordinate of the center point of the arc.| | y | number | Y-coordinate of the center point of the arc.| | radius | number | Radius of the arc. | | startAngle | number | Start radian of the arc. | | endAngle | number | End radian of the arc. | | anticlockwise | boolean | Whether to draw the arc counterclockwise.| **Example** ```html <!-- xxx.hml --> <div> <canvas ref="canvas" style="width: 300px; height: 250px; background-color: #ffff00;"></canvas> </div> ``` ```js // xxx.js export default { onShow() { const el = this.$refs.canvas; const ctx = el.getContext('2d'); var path = ctx.createPath2D(); path.arc(100, 75, 50, 0, 6.28); ctx.stroke(path); } } ```  ## arcTo arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void Draws an arc based on the radius and points on the arc. **Parameters** | Parameter | Type | Description | | ------ | ------ | --------------- | | x1 | number | X-coordinate of the first point on the arc.| | y1 | number | Y-coordinate of the first point on the arc.| | x2 | number | X-coordinate of the second point on the arc.| | y2 | number | Y-coordinate of the second point on the arc.| | radius | number | Radius of the arc. | **Example** ```html <!-- xxx.hml --> <div> <canvas ref="canvas" style="width: 300px; height: 250px; background-color: #ffff00;"></canvas> </div> ``` ```js // xxx.js export default { onShow() { const el = this.$refs.canvas; const ctx = el.getContext('2d'); var path = ctx.createPath2D(); path.arcTo(150, 20, 150, 70, 50); ctx.stroke(path); } } ```  ## ellipse ellipse(x: number, y: number, radiusX: number, radiusY: number, rotation: number, startAngle: number, endAngle: number, anticlockwise: number): void Draws an ellipse in the specified rectangular region on the canvas. **Parameters** | Name | Type | Description | | ------------- | ------ | ------------------------------------ | | x | number | X-coordinate of the ellipse center. | | y | number | Y-coordinate of the ellipse center. | | radiusX | number | Ellipse radius on the x-axis. | | radiusY | number | Ellipse radius on the y-axis. | | rotation | number | Rotation angle of the ellipse, in radians. | | startAngle | number | Angle of the start point for drawing the ellipse, in radians. | | endAngle | number | Angle of the end point for drawing the ellipse, in radians. | | anticlockwise | number | Whether to draw the ellipse counterclockwise. The value **0** means clockwise, and **1** means counterclockwise. This parameter is optional. The default value is **0**.| **Example** ```html <!-- xxx.hml --> <div> <canvas ref="canvas" style="width: 500px; height: 450px; background-color: #ffff00;"></canvas> </div> ``` ```js // xxx.js export default { onShow() { const el = this.$refs.canvas; const ctx = el.getContext('2d'); var path = ctx.createPath2D(); path.ellipse(200, 200, 50, 100, Math.PI * 0.25, Math.PI * 0.5, Math.PI, 1); ctx.stroke(path); } } ```  ## rect rect(x: number, y: number, width: number, height: number): void Creates a rectangle on the canvas. **Parameters** | Name | Type | Description | | ------ | ------ | ------------- | | x | number | X-coordinate of the upper left corner of the rectangle.| | y | number | Y-coordinate of the upper left corner of the rectangle.| | width | number | Width of the rectangle. | | height | number | Height of the rectangle. | **Example** ```html <!-- xxx.hml --> <div> <canvas ref="canvas" style="width: 500px; height: 450px; background-color: #ffff00;"></canvas> </div> ``` ```js // xxx.js export default { onShow() { const el = this.$refs.canvas; const ctx = el.getContext('2d'); var path = ctx.createPath2D(); path.rect(20, 20, 100, 100); ctx.stroke(path); } } ``` 