# Point Light Style (System API) You can apply a point light style to components. > **NOTE** > > The initial APIs of this module are supported since API version 11. Updates will be marked with a superscript to indicate their earliest API version. > > The point light style is only available for the following components: **Image**, **Column**, **Flex**, **Row**, **Stack** ## PointLightStyle You apply a point light style by setting the light source that emits illumination and the components to be illuminated. **System API**: This is a system API. **System capability**: SystemCapability.ArkUI.ArkUI.Full | Name | Type | Mandatory| Description | | ----------- | ----------------------------------------------------------- | ---- | ------------------------------------------------------------ | | lightSource | [LightSource](#lightsource) | No | Light source. The light source affects the surrounding components that are marked as illuminable and creates light effects on those components.
Default value: none| | illuminated | [IlluminatedType](ts-appendix-enums-sys.md#illuminatedtype) | No | Whether the current component can be illuminated by the light source and the illuminated type.
Default value: **IlluminatedType.NONE**| | bloom | number | No | Luminous intensity of the component. The recommended value range is 0-1.
Default value: **0** | ## LightSource Each component allows for one light source. **System API**: This is a system API. **System capability**: SystemCapability.ArkUI.ArkUI.Full | Name | Type | Mandatory| Description | | ------------------- | ------------------------------------------ | ---- | -------------------------------------------------------- | | positionX | [Dimension](ts-types.md#dimension10) | Yes | X-coordinate of the light source relative to the current component. | | positionY | [Dimension](ts-types.md#dimension10) | Yes | Y-coordinate of the light source relative to the current component. | | positionZ | [Dimension](ts-types.md#dimension10) | Yes | Height of the light source. The higher the light source, the broader the light distribution. | | intensity | number | Yes | Intensity of the light source. The recommended value range is 0-1. When the intensity is **0**, the light source does not emit light.| | color12+ | [ResourceColor](ts-types.md#resourcecolor) | No | Light source color.
Default value: **Color.White** | ## Example ```ts // xxx.ets @Entry @Component struct Index { @State lightIntensity: number = 0; @State bloomValue: number = 0; build() { Row({ space: 20 }) { Flex() .pointLight({ illuminated: IlluminatedType.BORDER }) .backgroundColor(0x307af7) .size({ width: 50, height: 50 }) .borderRadius(25) Flex() .pointLight({ lightSource: { intensity: this.lightIntensity, positionX: "50%", positionY: "50%", positionZ: 80 }, bloom: this.bloomValue }) .animation({ duration: 333 }) .backgroundColor(0x307af7) .size({ width: 50, height: 50 }) .borderRadius(25) .onTouch((event: TouchEvent) => { if (event.type === TouchType.Down) { this.lightIntensity = 2; this.bloomValue = 1; } else if (event.type === TouchType.Up || event.type === TouchType.Cancel) { this.lightIntensity = 0; this.bloomValue = 0; } }) Flex() .pointLight({ illuminated: IlluminatedType.BORDER_CONTENT }) .backgroundColor(0x307af7) .size({ width: 50, height: 50 }) .borderRadius(25) } .justifyContent(FlexAlign.Center) .backgroundColor(Color.Black) .size({ width: '100%', height: '100%' }) } } ```