# Adding an Asset (C/C++)
## Available APIs
You can use [OH_Asset_Add](../../reference/apis-asset-store-kit/_asset_api.md#oh_asset_add) to add an asset.
The following table describes the attributes for adding an asset.
>**NOTE**
>
>In the following table, the attributes starting with **ASSET_TAG_DATA_LABEL** are custom asset attributes reserved. These attributes are not encrypted. Therefore, do not put personal data in these attributes.
| Attribute Name (Asset_Tag) | Attribute Content (Asset_Value) | Mandatory| Description |
| ------------------------------- | ------------------------------------------------------------ | -------- | ------------------------------------------------------------ |
| ASSET_TAG_SECRET | Type: uint8[]
Length: 1-1024 bytes | Yes | Asset in plaintext. |
| ASSET_TAG_ALIAS | Type: uint8[]
Length: 1-256 bytes | Yes | Asset alias, which uniquely identifies an asset. |
| ASSET_TAG_ACCESSIBILITY | Type: uint32_t
Value range: see [Asset_Accessibility](../../reference/apis-asset-store-kit/_asset_type.md#asset_accessibility)| No | Access control based on the lock screen status. |
| ASSET_TAG_REQUIRE_PASSWORD_SET | Type: bool | No | Whether the asset is accessible only when a lock screen password is set. |
| ASSET_TAG_AUTH_TYPE | Type: uint32_t
Value range: see [Asset_AuthType](../../reference/apis-asset-store-kit/_asset_type.md#asset_authtype)| No | Type of user authentication required for accessing the asset. |
| ASSET_TAG_SYNC_TYPE | Type: uint32_t
Value range: see [Asset_SyncType](../../reference/apis-asset-store-kit/_asset_type.md#asset_synctype)| No | Type of sync supported by the asset. |
| ASSET_TAG_IS_PERSISTENT | Type: bool | No | Whether to retain the asset when the application is uninstalled.
**NOTE**: If this parameter is set, the application must [apply for](../AccessToken/declare-permissions.md) the ohos.permission.STORE_PERSISTENT_DATA permission.|
| ASSET_TAG_DATA_LABEL_CRITICAL_1 | Type: uint8[]
Length: 1-2048 bytes | No | Asset attribute information customized by the service with integrity protection.
**NOTE**: The data length is 1 to 512 bytes before API version 12.|
| ASSET_TAG_DATA_LABEL_CRITICAL_2 | Type: uint8[]
Length: 1-2048 bytes | No | Asset attribute information customized by the service with integrity protection.
**NOTE**: The data length is 1 to 512 bytes before API version 12.|
| ASSET_TAG_DATA_LABEL_CRITICAL_3 | Type: uint8[]
Length: 1-2048 bytes | No | Asset attribute information customized by the service with integrity protection.
**NOTE**: The data length is 1 to 512 bytes before API version 12.|
| ASSET_TAG_DATA_LABEL_CRITICAL_4 | Type: uint8[]
Length: 1-2048 bytes | No | Asset attribute information customized by the service with integrity protection.
**NOTE**: The data length is 1 to 512 bytes before API version 12.|
| ASSET_TAG_DATA_LABEL_NORMAL_1 | Type: uint8[]
Length: 1-2048 bytes | No | Asset attribute information customized by the service without integrity protection.
**NOTE**: The data length is 1 to 512 bytes before API version 12.|
| ASSET_TAG_DATA_LABEL_NORMAL_2 | Type: uint8[]
Length: 1-2048 bytes | No | Asset attribute information customized by the service without integrity protection.
**NOTE**: The data length is 1 to 512 bytes before API version 12.|
| ASSET_TAG_DATA_LABEL_NORMAL_3 | Type: uint8[]
Length: 1-2048 bytes | No | Asset attribute information customized by the service without integrity protection.
**NOTE**: The data length is 1 to 512 bytes before API version 12.|
| ASSET_TAG_DATA_LABEL_NORMAL_4 | Type: uint8[]
Length: 1-2048 bytes | No | Asset attribute information customized by the service without integrity protection.
**NOTE**: The data length is 1 to 512 bytes before API version 12.|
| ASSET_TAG_DATA_LABEL_NORMAL_LOCAL_112+ | Type: uint8[]
Length: 1-2048 bytes| No| Local attribute information about the asset. The value is assigned by the service without integrity protection and will not be synced.|
| ASSET_TAG_DATA_LABEL_NORMAL_LOCAL_212+ | Type: uint8[]
Length: 1-2048 bytes| No| Local attribute information about the asset. The value is assigned by the service without integrity protection and will not be synced.|
| ASSET_TAG_DATA_LABEL_NORMAL_LOCAL_312+ | Type: uint8[]
Length: 1-2048 bytes| No| Local attribute information about the asset. The value is assigned by the service without integrity protection and will not be synced.|
| ASSET_TAG_DATA_LABEL_NORMAL_LOCAL_412+ | Type: uint8[]
Length: 1-2048 bytes| No| Local attribute information about the asset. The value is assigned by the service without integrity protection and will not be synced.|
| ASSET_TAG_CONFLICT_RESOLUTION | Type: uint32_t
Value range: see [Asset_ConflictResolution](../../reference/apis-asset-store-kit/_asset_type.md#asset_conflictresolution)| No | Policy for resolving the conflict (for example, duplicate alias). |
| ASSET_TAG_REQUIRE_ATTR_ENCRYPTED14+ | Type: bool| No| Whether to encrypt the customized asset attribute information. By default, the customized asset attribute information is not encrypted.|
## Constraints
* Alias-based access
Assets are stored in the ASSET database in ciphertext and uniquely identified by the service identity and alias. The alias of each asset must be unique.
* Custom service data storage
ASSET provides 12 custom asset attributes starting with **ASSET_TAG_DATA_LABEL** for services. If the 12 custom attributes are used, you can combine multiple data segments in a certain format (for example, JSON) into an ASSET attribute.
ASSET protects the integrity of the attributes starting with **ASSET_TAG_DATA_LABEL_CRITICAL**. These attributes cannot be changed once written.
## Example
Add an asset that is accessible when the user unlocks the device for the first time. The asset includes password **demo_pwd**, alias **demo_alias**, and additional information **demo_label**.
1. Add the dynamic library in the CMake script.
```txt
target_link_libraries(entry PUBLIC libasset_ndk.z.so)
```
2. Add an asset.
```c
#include
#include "asset/asset_api.h"
void AddAsset() {
static const char *SECRET = "demo_pwd";
static const char *ALIAS = "demo_alias";
static const char *LABEL = "demo_label";
Asset_Blob secret = { (uint32_t)(strlen(SECRET)), (uint8_t *)SECRET };
Asset_Blob alias = { (uint32_t)(strlen(ALIAS)), (uint8_t *)ALIAS };
Asset_Blob label = { (uint32_t)(strlen(LABEL)), (uint8_t *)LABEL };
Asset_Attr attr[] = {
{ .tag = ASSET_TAG_ACCESSIBILITY, .value.u32 = ASSET_ACCESSIBILITY_DEVICE_FIRST_UNLOCKED },
{ .tag = ASSET_TAG_SECRET, .value.blob = secret },
{ .tag = ASSET_TAG_ALIAS, .value.blob = alias },
{ .tag = ASSET_TAG_DATA_LABEL_NORMAL_1, .value.blob = label },
};
int32_t ret = OH_Asset_Add(attr, sizeof(attr) / sizeof(attr[0]));
if (ret == ASSET_SUCCESS) {
// Asset added successfully.
} else {
// Failed to add Asset.
}
}
```