# 音频播放流管理 对于播放音频类的应用,开发者需要关注该应用的音频流的状态以做出相应的操作,比如监听到状态为播放中/暂停时,及时改变播放按钮的UI显示。 ## 读取或监听应用内音频流状态变化 参考[使用AudioRenderer开发音频播放功能](using-audiorenderer-for-playback.md)或[audio.createAudioRenderer](../../reference/apis-audio-kit/js-apis-audio.md#audiocreateaudiorenderer8),完成AudioRenderer的创建,然后可以通过以下两种方式查看音频流状态的变化: - 方法1:直接查看AudioRenderer的[state](../../reference/apis-audio-kit/js-apis-audio.md#属性): ```ts import { audio } from '@kit.AudioKit'; let audioRendererState: audio.AudioState = audioRenderer.state; console.info(`Current state is: ${audioRendererState }`) ``` - 方法2:注册stateChange监听AudioRenderer的状态变化: ```ts import { audio } from '@kit.AudioKit'; audioRenderer.on('stateChange', (rendererState: audio.AudioState) => { console.info(`State change to: ${rendererState}`) }); ``` 获取state后可对照[AudioState](../../reference/apis-audio-kit/js-apis-audio.md#audiostate8)来进行相应的操作,比如更改暂停播放按钮的显示等。 ## 读取或监听所有音频流的变化 如果部分应用需要查询获取所有音频流的变化信息,可以通过AudioStreamManager读取或监听所有音频流的变化。 > **说明:** > > 对于标记为系统接口(system api)的音频流变化信息需要系统级别应用才可查看,若应用不是系统应用,将无法获取准确信息。 如下为音频流管理调用关系图: ![Audio stream management invoking relationship](figures/audio-stream-mgmt-invoking-relationship.png) 在进行应用开发的过程中,开发者需要使用getStreamManager()创建一个AudioStreamManager实例,进而通过该实例管理音频流。开发者可通过调用on('audioRendererChange')监听音频流的变化,在音频流状态变化、设备变化时获得通知。同时可通过off('audioRendererChange')取消相关事件的监听。另外,开发者可以主动调用getCurrentAudioRendererInfoArray()来查询播放流的唯一ID、播放流客户端的UID、音频流状态等信息。 详细API含义可参考[AudioStreamManager](../../reference/apis-audio-kit/js-apis-audio.md#audiostreammanager9)。 ## 开发步骤及注意事项 1. 创建AudioStreamManager实例。 在使用AudioStreamManager的API前,需要使用getStreamManager()创建一个AudioStreamManager实例。 ```ts import { audio } from '@kit.AudioKit'; let audioManager = audio.getAudioManager(); let audioStreamManager = audioManager.getStreamManager(); ``` 2. 使用on('audioRendererChange')监听音频播放流的变化。 如果音频流监听应用需要在音频播放流状态变化、设备变化时获取通知,可以订阅该事件。 ```ts import { audio } from '@kit.AudioKit'; audioStreamManager.on('audioRendererChange', (AudioRendererChangeInfoArray: audio.AudioRendererChangeInfoArray) => { for (let i = 0; i < AudioRendererChangeInfoArray.length; i++) { let AudioRendererChangeInfo = AudioRendererChangeInfoArray[i]; console.info(`## RendererChange on is called for ${i} ##`); console.info(`StreamId for ${i} is: ${AudioRendererChangeInfo.streamId}`); console.info(`Content ${i} is: ${AudioRendererChangeInfo.rendererInfo.content}`); console.info(`Stream ${i} is: ${AudioRendererChangeInfo.rendererInfo.usage}`); console.info(`Flag ${i} is: ${AudioRendererChangeInfo.rendererInfo.rendererFlags}`); for (let j = 0;j < AudioRendererChangeInfo.deviceDescriptors.length; j++) { console.info(`Id: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].id}`); console.info(`Type: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].deviceType}`); console.info(`Role: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].deviceRole}`); console.info(`Name: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].name}`); console.info(`Address: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].address}`); console.info(`SampleRates: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].sampleRates[0]}`); console.info(`ChannelCount ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].channelCounts[0]}`); console.info(`ChannelMask: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].channelMasks}`); } } }); ``` 3. (可选)使用off('audioRendererChange')取消监听音频播放流变化。 ```ts audioStreamManager.off('audioRendererChange'); console.info('RendererChange Off is called '); ``` 4. (可选)使用getCurrentAudioRendererInfoArray()获取所有音频播放流的信息。 该接口可获取音频播放流唯一ID、音频播放客户端的UID、音频状态以及音频播放器的其他信息。 > **说明:** > > 对所有音频流状态进行监听的应用需要[声明权限](../../security/AccessToken/declare-permissions.md)ohos.permission.USE_BLUETOOTH,否则无法获得实际的设备名称和设备地址信息,查询到的设备名称和设备地址(蓝牙设备的相关属性)将为空字符串。 ```ts import { audio } from '@kit.AudioKit'; import { BusinessError } from '@kit.BasicServicesKit'; async function getCurrentAudioRendererInfoArray(): Promise { await audioStreamManager.getCurrentAudioRendererInfoArray().then((AudioRendererChangeInfoArray: audio.AudioRendererChangeInfoArray) => { console.info(`getCurrentAudioRendererInfoArray Get Promise is called `); if (AudioRendererChangeInfoArray != null) { for (let i = 0; i < AudioRendererChangeInfoArray.length; i++) { let AudioRendererChangeInfo = AudioRendererChangeInfoArray[i]; console.info(`StreamId for ${i} is: ${AudioRendererChangeInfo.streamId}`); console.info(`Content ${i} is: ${AudioRendererChangeInfo.rendererInfo.content}`); console.info(`Stream ${i} is: ${AudioRendererChangeInfo.rendererInfo.usage}`); console.info(`Flag ${i} is: ${AudioRendererChangeInfo.rendererInfo.rendererFlags}`); for (let j = 0;j < AudioRendererChangeInfo.deviceDescriptors.length; j++) { console.info(`Id: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].id}`); console.info(`Type: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].deviceType}`); console.info(`Role: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].deviceRole}`); console.info(`Name: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].name}`); console.info(`Address: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].address}`); console.info(`SampleRates: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].sampleRates[0]}`); console.info(`ChannelCount ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].channelCounts[0]}`); console.info(`ChannelMask: ${i} : ${AudioRendererChangeInfo.deviceDescriptors[j].channelMasks}`); } } } }).catch((err: BusinessError ) => { console.error(`Invoke getCurrentAudioRendererInfoArray failed, code is ${err.code}, message is ${err.message}`); }); } ```