/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* @addtogroup HdiA2dp
* @{
*
* @brief Provides unified APIs for the A2DP service.
*
* The Host can use the interface provided by the module to create an audio session,
* and exchange data with the audio.
*
* @since 4.1
*/
/**
* @file IBluetoothAudioSession.idl
*
* @brief Defines the interfaces to start audio session with parameters, send render operation result,
* and stop the audio session.
*
* @since 4.1
* @version 1.1
*/
package ohos.hdi.bluetooth.a2dp.v1_1;
import ohos.hdi.bluetooth.a2dp.v1_1.BluetoothAudioTypes;
import ohos.hdi.bluetooth.a2dp.v1_0.IBluetoothAudioCallback;
import ohos.hdi.bluetooth.a2dp.v1_0.IBluetoothAudioSession;
/**
* @brief Defines the interfaces to start audio session with parameters, send render operation result,
* and stop the audio session.
*
* @since 4.1
* @version 1.1
*/
interface IBluetoothAudioSession extends ohos.hdi.bluetooth.a2dp.v1_0.IBluetoothAudioSession {
/**
* @brief Start audio session and register the callback function.
*
* @param params Indicates the start session parameters. For details, see {@link BluetoothAudioTypes}.
* @param callbackObj Indicates the callback function. For details, see {@link IBluetoothAudioCallback}.
* @param queue Returns sharedMemQueue for audio data.
* @return Returns 0 if the operation is successfully; returns a negative value otherwise.
*
* @since 4.1
* @version 1.1
*/
StartSessionWithParams([in] struct StartSessionParams params, [in] IBluetoothAudioCallback callbackObj,
[out] SharedMemQueue queue);
}