/*
* Copyright (c) 2020-2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @addtogroup Codec
* @{
*
* @brief Defines codec-related APIs
*
* including custom data types and functions for initializing audio and video codecs,
* setting parameters, and controlling and transferring data.
*
* @since 1.0
* @version 1.0
*/
/**
* @file codec_interface.h
*
* @brief Declares codec-related APIs, including functions for initializing audio and video codecs,
* setting parameters, and controlling and transferring data.
*
* @since 1.0
* @version 1.0
*/
#ifndef CODEC_INTERFACE_H
#define CODEC_INTERFACE_H
#include "codec_type.h"
#ifdef __cplusplus
#if __cplusplus
extern "C" {
#endif
#endif /* __cplusplus */
/**
* @brief Initializes the internal audio and video submodules of the codec.
*
* This function needs to be called only once in a process.
*
* @return Returns 0 if the initialization is successful; returns a non-zero value otherwise.
* @see CodecDeinit
*/
int32_t CodecInit();
/**
* @brief Deinitializes the internal audio and video submodules of the codec.
*
* This function needs to be called only once in a process.
*
* @return Returns 0 if the deinitialization is successful; returns a non-zero value otherwise.
* @see CodecInit
*/
int32_t CodecDeinit();
/**
* @brief Obtains the capabilities of a specified media type based on an index.
*
* You can call this function repeatedly to obtain the codec capabilities until CODEC_END is returned.
* The corresponding capabilities are described in the {@link Capability} structure,
* including the maximum and minimum resolutions, maximum and minimum bit rates, and supported profiles and levels.
* After obtaining the capabilities, determine whether they can meet your requirements, for example,
* whether specific media files can be played and whether audio and video frames can be compressed.
*
* @param index Indicates the index of the capabilities.
* @param cap Indicates the pointer to the capabilities.
* @return Returns 0 if the capabilities corresponding to the index are available;
* returns -1 otherwise.
*/
int32_t CodecEnumerateCapability(uint32_t index, CodecCapability *cap);
/**
* @brief Obtains the capabilities of a specified media type.
*
* You can call this function to obtain the codec capabilities.
* The corresponding capabilities are described in the {@link Capability} structure,
* including the maximum and minimum resolutions, maximum and minimum bit rates, and supported profiles and levels.
* After obtaining the capabilities, determine whether they can meet your requirements, for example,
* whether specific media files can be played and whether audio and video frames can be compressed.
*
* @param mime Indicates the media type. For details, see {@link AvCodecMime}.
* @param type Indicates the audio and video codec types. For details, see {@link CodecType}.
* @param flags Indicates the audio and video codec flags. 0 indicates hardware codec,
* and 1 indicates software codec.
* @param cap Indicates the pointer to the capabilities.
* @return Returns 0 if the codec is supported and capabilities are available;
* returns a non-zero value if the codec is not supported or the capabilities are unavailable.
*/
int32_t CodecGetCapability(AvCodecMime mime, CodecType type, uint32_t flags, CodecCapability *cap);
/**
* @brief Creates a specific codec component by name and returns the component context through a handle.
*
* You can adjust the parameters required for creating a component based on service requirements.
*
* @param name Indicates the pointer to the unique name of the component, for example,
* codec.avc.hardware.decoder.
* @param handle Indicates the pointer to the codec handle returned.
* @return Returns 0 if the codec component is created and the handle is available;
* returns a non-zero value otherwise.
*/
int32_t CodecCreate(const char* name, CODEC_HANDLETYPE *handle);
/**
* @brief Creates a specific codec component by codec type and codec format,
* returns the component context through a handle.
*
* You can adjust the parameters required for creating a component based on service requirements.
*
* @param type Indicates the codec type, for example, VIDEO_DECODER.
* @param mime Indicates the codec format, for example, MEDIA_MIMETYPE_VIDEO_AVC.
* @param handle Indicates the pointer to the codec handle returned.
* @return Returns 0 if the codec component is created and the handle is available;
* returns a non-zero value otherwise.
*/
int32_t CodecCreateByType(CodecType type, AvCodecMime mime, CODEC_HANDLETYPE *handle);
/**
* @brief Destroys a codec component.
*
* @param handle Indicates the handle of the codec component.
* @return Returns 0 if the codec component is destroyed; returns a non-zero value otherwise.
* @see CodecCreate
*/
int32_t CodecDestroy(CODEC_HANDLETYPE handle);
/**
* @brief Sets the input or output buffer mode.
*
* You can learn about the support of the codec input/output buffer for internal and external buffer modes
* by calling {@link CodecGetCapability}. In this way, you can determine whether to use an internal or
* external buffer mode. If the current codec can use only the specific buffer mode, you do not need to set it.
*
* @param handle Indicates the handle of the codec component.
* @param direct Specifies whether the buffer type is an input type or an output type.
* @param mode Specifies whether to use an internal or external buffer mode.
* @param type Specifies the buffer memory type.
* @return Returns 0 if the setting is successful; returns a non-zero value otherwise.
*/
int32_t CodecSetPortMode(CODEC_HANDLETYPE handle, DirectionType direct, AllocateBufferMode mode, BufferType type);
int32_t CodecGetPortMode(CODEC_HANDLETYPE handle, DirectionType direct, AllocateBufferMode *mode, BufferType *type);
/**
* @brief Sets parameters required by a codec component.
*
* You should call this function to set parameters after {@link CodecCreate} is called
* but before {@link CodecStart} is called.
*
* @param handle Indicates the handle of the codec component.
* @param params Indicates the pointer to the parameters to set in the array.
* @param paramCnt Indicates the number of elements in the parameter array.
* @return Returns 0 if the setting is successful; returns a non-zero value otherwise.
* @see CodecGetParameter
*/
int32_t CodecSetParameter(CODEC_HANDLETYPE handle, const Param *params, int paramCnt);
/**
* @brief Obtains parameters from a codec component.
*
* This function must be called after {@link CodecCreate}.
*
* @param handle Indicates the handle of the codec component.
* @param params Indicates the pointer to the parameters in the array used when the component is created.
* @param paramCnt Indicates the number of elements in the parameter array.
* @return Returns 0 if all parameters to obtain are supported; returns a non-zero value otherwise.
* @see CodecSetParameter
*/
int32_t CodecGetParameter(CODEC_HANDLETYPE handle, Param *params, int paramCnt);
/**
* @brief Starts a codec component.
*
* You can restart a component after it is stopped.
*
* @param handle Indicates the handle of the codec component.
* @return Returns 0 if the operation is successful; returns a non-zero value otherwise.
*/
int32_t CodecStart(CODEC_HANDLETYPE handle);
/**
* @brief Stops a codec component.
*
* @param handle Indicates the handle of the codec component.
* @return Returns 0 if the operation is successful; returns a non-zero value otherwise.
*/
int32_t CodecStop(CODEC_HANDLETYPE handle);
/**
* @brief Reset a codec component.
*
* @param handle Indicates the handle of the codec component.
* @return Returns 0 if the operation is successful; returns a non-zero value otherwise.
*/
int32_t CodecReset(CODEC_HANDLETYPE handle);
/**
* @brief Clears the cache when the codec component is the running state.
*
* Generally, this function is called when the seek operation is performed during playback.
*
* @param handle Indicates the handle of the codec component.
* @return Returns 0 if the operation is successful; returns a non-zero value otherwise.
*/
int32_t CodecFlush(CODEC_HANDLETYPE handle, DirectionType directType);
/**
* @brief Queues input data.
*
* This function works with {@link CodecDequeInput} to implement input data transmission.
*
* @param handle Indicates the handle of the codec component.
* @param inputData Indicates the pointer to the input data.
* @param timeoutMs Indicates the timeout duration.
* @return Returns 0 if the operation is successful; returns a non-zero value otherwise.
*/
int32_t CodecQueueInput(CODEC_HANDLETYPE handle, const CodecBuffer *inputData, uint32_t timeoutMs, int releaseFenceFd);
/**
* @brief Dequeues input data that has been used.
*
* This function works with {@link CodecQueueInput} to implement input data transmission.
*
* @param handle Indicates the handle of the codec component.
* @param timeoutMs Indicates the timeout duration. Generally, the value is less than or equal to 3 seconds.
* @param inputData Indicates the pointer to the input data that is used.
* @return Returns 0 if the operation is successful; returns a non-zero value otherwise.
*/
int32_t CodecDequeueInput(CODEC_HANDLETYPE handle, uint32_t timeoutMs, int *acquireFd, CodecBuffer *inputData);
/**
* @brief Queues output data.
*
* This function works with {@link CodecDequeueOutput} to implement output data transmission.
*
* @param handle Indicates the handle of the codec component.
* @param outInfo Indicates the pointer to the output data.
* @param timeoutMs Indicates the timeout duration.
* @param releaseFenceFd Indicates that the descriptor comes from a buffer consumer.
* The output data can be used only after waiting for releaseFenceFd is successful.
* The value -1 indicates that releaseFenceFd is invalid.
* @return Returns 0 if the operation is successful; returns a non-zero value otherwise.
*/
int32_t CodecQueueOutput(CODEC_HANDLETYPE handle, CodecBuffer *outInfo, uint32_t timeoutMs, int releaseFenceFd);
/**
* @brief Dequeues output data.
*
* This function works with {@link CodecQueueOutput} to implement output data transmission.
*
* @param handle Indicates the handle of the codec component.
* @param timeoutMs Indicates the timeout duration.
* @param acquireFd Indicates that this parameter is derived from the codec mode.
* The output data can be used only after waiting for acquireFd is successful.
* The value -1 indicates that acquireFd is invalid.
* @param outInfo Indicates the pointer to the output data.
* @return Returns 0 if the operation is successful; returns a non-zero value otherwise.
*/
int32_t CodecDequeueOutput(CODEC_HANDLETYPE handle, uint32_t timeoutMs, int *acquireFd, CodecBuffer *outInfo);
/**
* @brief Sets the callback function.
*
* The codec uses the callback function to notify the upper layer of events and asynchronously
* report available input/output information.
*
* @param handle Indicates the handle of the codec component.
* @param cb Indicates the pointer to the callback function. For details, see {@link CodecCallback}.
* @param instance Indicates the upper-layer instance to be notified.
* @return Returns 0 if the operation is successful; returns a non-zero value otherwise.
*/
int32_t CodecSetCallback(CODEC_HANDLETYPE handle, const CodecCallback *cb, UINTPTR instance);
#ifdef __cplusplus
#if __cplusplus
}
#endif
#endif /* __cplusplus */
#endif /* CODEC_INTERFACE_H */
/** @} */