/* * Copyright (c) 2020-2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "components/ui_repeat_button.h" #include "components/ui_button.h" namespace OHOS { UIRepeatButton* UIRepeatButton::repeatButton_ = nullptr; /** default tick interval 200ms. */ UIRepeatButton::UIRepeatButton() : ticksInterval_(200), event_({ 0, 0 }), longPressed_(false), timerRepeatID_(0) {} UIRepeatButton::~UIRepeatButton() {} void UIRepeatButton::OnDraw(BufferInfo& gfxDstBuffer, const Rect& invalidatedArea) { UIButton::OnDraw(gfxDstBuffer, invalidatedArea); } bool UIRepeatButton::OnReleaseEvent(const ReleaseEvent& event) { if (longPressed_ && (timerRepeatID_ != 0)) { longPressed_ = false; } return UIButton::OnReleaseEvent(event); } bool UIRepeatButton::OnClickEvent(const ClickEvent& event) { SetEvent(event); return UIButton::OnClickEvent(event); } void UIRepeatButton::HandleTickEvent() { UIButton::OnClickEvent(event_); } bool UIRepeatButton::OnLongPressEvent(const LongPressEvent& event) { longPressed_ = true; repeatButton_ = this; return UIButton::OnLongPressEvent(event); } void UIRepeatButton::SetEvent(const ClickEvent& event) { event_ = event; } } // namespace OHOS