/* * Copyright (c) 2020-2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "draw/draw_triangle.h" #include "draw/draw_utils.h" namespace OHOS { void DrawTriangle::Draw(BufferInfo& gfxDstBuffer, const Point* points, uint8_t count, const Rect& mask, const ColorType& color, OpacityType opa) { if ((points == nullptr) || (count != VERTEX_NUM)) { return; } // sort vertex according to y axis Point p1 = points[0]; // 0: point index Point p2 = points[1]; // 1: point index Point p3 = points[2]; // 2: point index // return if vertexs are invalid. if ((p1.x == p2.x) && ((p1.y == p2.y) || (p1.x == p3.x))) { return; } if ((p2.x == p3.x) && (p2.y == p3.y)) { return; } if (((p1.x == p3.x) || (p1.y == p2.y)) && (p1.y == p3.y)) { return; } SortVertexs(p1, p2, p3); Edge edge1 = InitEdge(p1, p2); Edge edge2 = InitEdge(p1, p3); Rect area; int16_t lastY = p1.y; while (edge1.curPoint.y <= p3.y) { // change edge1 from p1-p2 to p2-p3 if (edge1.curPoint.y == p2.y) { edge1 = InitEdge(p2, p3); if (edge1.dPoint.y == 0) { return; } } area.SetLeft(MATH_MIN(edge1.curPoint.x, edge2.curPoint.x)); area.SetRight(MATH_MAX(edge1.curPoint.x, edge2.curPoint.x)); area.SetTop(MATH_MIN(edge1.curPoint.y, edge2.curPoint.y)); area.SetBottom(MATH_MAX(edge1.curPoint.y, edge2.curPoint.y)); DrawUtils::GetInstance()->DrawColorArea(gfxDstBuffer, area, mask, color, opa); while (edge1.curPoint.y == lastY) { // use Bresenham algorithm to get next point on edge1 StepToNextPointOnEdge(edge1); } while (edge2.curPoint.y == lastY) { // use Bresenham algorithm to get next point on edge2 StepToNextPointOnEdge(edge2); } lastY = edge1.curPoint.y; } } void DrawTriangle::SortVertexs(Point& p1, Point& p2, Point& p3) { SortPoint(p1, p2); SortPoint(p2, p3); SortPoint(p1, p2); } void DrawTriangle::SortPoint(Point& p1, Point& p2) { Point temp; if (p1.y > p2.y) { temp = p1; p1 = p2; p2 = temp; } } void DrawTriangle::StepToNextPointOnEdge(Edge& edge) { if (edge.dPoint.x > edge.dPoint.y) { edge.curPoint.x += edge.uPoint.x; edge.eps += edge.dPoint.y; if ((edge.eps << 1) >= edge.dPoint.x) { edge.curPoint.y += edge.uPoint.y; edge.eps -= edge.dPoint.x; } } else { edge.curPoint.y += edge.uPoint.y; edge.eps += edge.dPoint.x; if ((edge.eps << 1) >= edge.dPoint.y) { edge.curPoint.x += edge.uPoint.x; edge.eps -= edge.dPoint.y; } } } DrawTriangle::Edge DrawTriangle::InitEdge(const Point& startP, const Point& endP) { Edge edge = { {0, 0}, {0, 0}, {0, 0}, 0 }; edge.curPoint = startP; edge.dPoint.x = startP.x - endP.x; edge.dPoint.y = startP.y - endP.y; edge.uPoint.x = (edge.dPoint.x < 0) ? 1 : -1; edge.uPoint.y = (edge.dPoint.y < 0) ? 1 : -1; edge.eps = 0; edge.dPoint.x = MATH_ABS(edge.dPoint.x); edge.dPoint.y = MATH_ABS(edge.dPoint.y); return edge; } } // namespace OHOS