/* * Copyright (c) 2020-2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GRAPHIC_LITE_MOUSE_INPUT_H #define GRAPHIC_LITE_MOUSE_INPUT_H #include #include "config.h" #include "dock/pointer_input_device.h" namespace OHOS { #if defined(USE_MOUSE) && USE_MOUSE class MouseInput : public PointerInputDevice { public: MouseInput() : leftButtonDown_(false), lastX_(0), lastY_(0) {} virtual ~MouseInput() {} static MouseInput* GetInstance(); bool Read(DeviceData& data) override; void MouseHandler(QMouseEvent* event); private: bool leftButtonDown_; int16_t lastX_; int16_t lastY_; }; #endif // USE_MOUSE } // namespace OHOS #endif // GRAPHIC_LITE_MOUSE_INPUT_H