/* * Copyright (c) 2021-2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef DISTRIBUTED_INPUT_INJECT_H #define DISTRIBUTED_INPUT_INJECT_H #include #include #include #include "constants_dinput.h" #include "distributed_input_handler.h" #include "distributed_input_node_manager.h" #include "i_input_node_listener.h" namespace OHOS { namespace DistributedHardware { namespace DistributedInput { class DistributedInputInject { public: static DistributedInputInject &GetInstance(); int32_t RegisterDistributedHardware(const std::string &devId, const std::string &dhId, const std::string ¶meters); int32_t UnregisterDistributedHardware(const std::string &devId, const std::string &dhId); int32_t RegisterDistributedEvent(const std::string &devId, const std::vector &events); int32_t StructTransJson(const InputDevice &pBuf, std::string &strDescriptor); void StartInjectThread(); void StopInjectThread(); std::string GenerateVirtualTouchScreenDHId(const uint64_t sourceWinId, const uint32_t sourceWinWidth, const uint32_t sourceWinHeight); int32_t CreateVirtualTouchScreenNode(const std::string &devId, const std::string &dhId, const uint64_t srcWinId, const uint32_t sourcePhyWidth, const uint32_t sourcePhyHeight); int32_t RemoveVirtualTouchScreenNode(const std::string &devId, const std::string &dhId); int32_t GetVirtualTouchScreenFd(); int32_t RegisterInjectEventCb(sptr callback); int32_t UnregisterInjectEventCb(); void NotifyNodeMgrScanVirNode(const std::string &devId, const std::string &dhId); void GetVirtualKeyboardPaths(const std::string &devId, const std::vector &dhIds, std::vector &virKeyboardPaths); private: DistributedInputInject(); ~DistributedInputInject(); std::unique_ptr inputNodeManager_; std::mutex inputNodeManagerMutex_; }; } // namespace DistributedInput } // namespace DistributedHardware } // namespace OHOS #endif // DISTRIBUTED_INPUT_INJECT_H