/* * Copyright (c) 2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef MESH_H #define MESH_H #include #include namespace OHOS { namespace Rosen { const float VERTICES[] = { 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f }; const unsigned int INDICES[] = { 0, 1, 3, 1, 2, 3 }; class Mesh { public: static constexpr int DEFAULT_STRIDE = 5; static constexpr int DEFAULT_OFFSET = 3; static constexpr int DEFAULT_VERTEX_POINT_SIZE = 3; static constexpr int DEFAULT_TEXTURE_POINT_SIZE = 2; Mesh(); virtual ~Mesh(); void Use(); void Delete(); unsigned int VAO_ = 0; private: unsigned int VBO_ = 0; unsigned int EBO_ = 0; }; } // namespace Rosen } // namespace OHOS #endif // MESH_H