/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GRAPHICS_EFFECT_GE_RENDER_H #define GRAPHICS_EFFECT_GE_RENDER_H #include #include "ge_shader_filter.h" #include "ge_visual_effect.h" #include "ge_visual_effect_container.h" #include "draw/brush.h" #include "draw/canvas.h" #include "draw/pen.h" #include "effect/color_filter.h" #include "effect/runtime_effect.h" #include "effect/runtime_shader_builder.h" #include "image/image.h" namespace OHOS { namespace GraphicsEffectEngine { using namespace Rosen; class GERender { public: GERender(); ~GERender(); void DrawImageEffect(Drawing::Canvas& canvas, Drawing::GEVisualEffectContainer& veContainer, const std::shared_ptr& image, const Drawing::Rect& src, const Drawing::Rect& dst, const Drawing::SamplingOptions& sampling); std::shared_ptr ApplyImageEffect(Drawing::Canvas& canvas, Drawing::GEVisualEffectContainer& veContainer, const std::shared_ptr& image, const Drawing::Rect& src, const Drawing::Rect& dst, const Drawing::SamplingOptions& sampling); private: std::vector> GenerateShaderFilter(Drawing::GEVisualEffectContainer& veContainer); }; } // namespace GraphicsEffectEngine } // namespace OHOS #endif // GRAPHICS_EFFECT_GE_RENDER_H