/* * Copyright (C) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OHOS_RENDER_3D_SCENE_ADAPTER_H #define OHOS_RENDER_3D_SCENE_ADAPTER_H #include "intf_scene_adapter.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace OHOS::Render3D { class TextureLayer; class SceneAdapter : public ISceneAdapter { public: SceneAdapter(); bool LoadPluginsAndInit() override; std::shared_ptr CreateTextureLayer() override; void OnWindowChange(const WindowChangeInfo& windowChangeInfo) override; void RenderFrame(bool needsSyncPaint = false) override; void Deinit() override {}; bool NeedsRepaint() override; virtual void SetSceneObj(META_NS::IObject::Ptr pt); ~SceneAdapter() override; private: bool LoadEngineLib(); bool LoadPlugins(const CORE_NS::PlatformCreateInfo& platformCreateInfo); bool InitEngine(CORE_NS::PlatformCreateInfo platformCreateInfo); void AttachSwapchain(META_NS::IObject::Ptr camera, RENDER_NS::RenderHandleReference swapchain); void RenderFunction(); void InitRenderThread(); void DeinitRenderThread(); META_NS::IObject::Ptr sceneWidgetObj_; RENDER_NS::RenderHandleReference swapchainHandle_; std::shared_ptr textureLayer_; HapInfo hapInfo_; SCENE_NS::IBitmap::Ptr bitmap_; uint32_t key_; META_NS::ITaskQueue::Token renderTask {}; bool needsRepaint_ = true; META_NS::ITaskQueueTask::Ptr singleFrameAsync; META_NS::ITaskQueueWaitableTask::Ptr singleFrameSync; }; } // namespace OHOS::Render3D #endif // OHOS_RENDER_3D_SCENE_ADAPTER_H