/* * Copyright (C) 2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OHOS_RENDER_3D_GRAPHICS_MANAGER_H #define OHOS_RENDER_3D_GRAPHICS_MANAGER_H #include "graphics_manager_common.h" #include #include namespace OHOS::Render3D { class __attribute__((visibility("default"))) GraphicsManager : public GraphicsManagerCommon { public: static GraphicsManager& GetInstance(); PlatformData GetPlatformData(const HapInfo& hapInfo) const override; PlatformData GetPlatformData() const override; private: GraphicsManager(const GraphicsManager&) = delete; GraphicsManager& operator=(const GraphicsManager&) = delete; GraphicsManager() = default; virtual ~GraphicsManager(); }; } // namespace OHOS::Render3D #endif // OHOS_RENDER_3D_GRAPHICS_MANAGER_H