/* * Copyright (C) 2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OHOS_RENDER_3D_TEXTURE_LAYER_H #define OHOS_RENDER_3D_TEXTURE_LAYER_H #include #include #include "texture_info.h" namespace OHOS::Render3D { class __attribute__((visibility("default"))) TextureLayer { public: explicit TextureLayer(int32_t key); virtual ~TextureLayer(); virtual void DestroyRenderTarget(); virtual TextureInfo GetTextureInfo(); virtual void SetParent(std::shared_ptr& parent); virtual TextureInfo OnWindowChange(float offsetX, float offsetY, float width, float height, float scale, bool recreateWindow, SurfaceType surfaceType = SurfaceType::SURFACE_WINDOW); virtual TextureInfo OnWindowChange(const WindowChangeInfo& windowChangeInfo); protected: TextureLayer() = default; private: std::shared_ptr textureLayer_; }; } // namespace OHOS::Render3D #endif // OHOS_RENDER_3D_TEXTURE_LAYER_H