#version 460 core #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable // includes // sets // in / out layout(location = 0) in vec2 inUv; layout (location = 0) out vec4 outColor; /* */ void main(void) { outColor = vec4(inUv, 0.0, 1.0); }