/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GLES_GPU_BUFFER_GLES_H #define GLES_GPU_BUFFER_GLES_H #include #include #include #include #include "device/gpu_buffer.h" RENDER_BEGIN_NAMESPACE() class Device; class DeviceGLES; struct GpuBufferPlatformDataGL final : public GpuBufferPlatformData { uint32_t buffer { 0 }; uint32_t alignedBindByteSize { 0 }; uint32_t alignedByteSize { 0 }; // map changes offset if buffered uint32_t currentByteOffset { 0 }; // alignedByteSize / mapBufferingCount (if no buffering alignedByteSize == bindMemoryByteSize) uint32_t bindMemoryByteSize { 0 }; }; class GpuBufferGLES final : public GpuBuffer { public: GpuBufferGLES(Device& device, const GpuBufferDesc& desc); ~GpuBufferGLES(); const GpuBufferDesc& GetDesc() const override; const GpuBufferPlatformDataGL& GetPlatformData() const; void* Map() override; void* MapMemory() override; void Unmap() const override; private: DeviceGLES& device_; GpuBufferPlatformDataGL plat_; GpuBufferDesc desc_; // debug assert usage only mutable bool isMapped_ { false }; bool isPersistantlyMapped_ { false }; bool isMappable_ { false }; bool isRingBuffer_ { false }; uint8_t* data_ { nullptr }; }; RENDER_END_NAMESPACE() #endif // GLES_GPU_BUFFER_GLES_H