/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GLES_GPU_SEMAPHORE_GLES_H #define GLES_GPU_SEMAPHORE_GLES_H #include #include #include #include "device/gpu_semaphore.h" RENDER_BEGIN_NAMESPACE() class Device; class DeviceGLES; struct GpuSemaphorePlatformDataGles final { // GLsync object uint64_t sync { 0 }; }; class GpuSemaphoreGles final : public GpuSemaphore { public: explicit GpuSemaphoreGles(Device& device); GpuSemaphoreGles(Device& device, const uint64_t handle); ~GpuSemaphoreGles() override; uint64_t GetHandle() const override; const GpuSemaphorePlatformDataGles& GetPlatformData() const; private: DeviceGLES& device_; bool ownsResources_ { true }; GpuSemaphorePlatformDataGles plat_; }; RENDER_END_NAMESPACE() #endif // GLES_GPU_SEMAPHORE_GLES_H