/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GLES_PIPELINE_STATE_OBJECT_GLES_H #define GLES_PIPELINE_STATE_OBJECT_GLES_H #include #include #include #include #include "device/pipeline_state_object.h" RENDER_BEGIN_NAMESPACE() class Device; class DeviceGLES; class GpuShaderProgram; class GpuComputeProgram; class GpuComputeProgramGLES; class GpuShaderProgramGLES; struct OES_Bind; struct PipelineStateObjectPlatformDataGL final { const GpuComputeProgramGLES* computeShader; const GpuShaderProgramGLES* graphicsShader; GraphicsState graphicsState; PipelineLayout pipelineLayout; VertexInputDeclarationData vertexInputDeclaration; RenderPassDesc renderPassDesc; DynamicStateFlags dynamicStateFlags; uint32_t vao; uint32_t views; }; class GraphicsPipelineStateObjectGLES final : public GraphicsPipelineStateObject { public: GraphicsPipelineStateObjectGLES(Device& device, const GpuShaderProgram& gpuShaderProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclaration, const ShaderSpecializationConstantDataView& specializationConstants, const BASE_NS::array_view dynamicStates, const RenderPassDesc& renderPassDesc, const BASE_NS::array_view& renderPassSubpassDescs, const uint32_t subpassIndex); ~GraphicsPipelineStateObjectGLES(); const PipelineStateObjectPlatformDataGL& GetPlatformData() const; GpuShaderProgramGLES* GetOESProgram(BASE_NS::array_view oesBinds) const; private: void MakeVAO() noexcept; DeviceGLES& device_; BASE_NS::unique_ptr specialized_; PipelineStateObjectPlatformDataGL plat_ {}; mutable BASE_NS::unordered_map> oesPrograms_; // generated dynamically. }; class ComputePipelineStateObjectGLES final : public ComputePipelineStateObject { public: ComputePipelineStateObjectGLES(Device& device, const GpuComputeProgram& gpuComputeProgram, const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationConstants); ~ComputePipelineStateObjectGLES(); const PipelineStateObjectPlatformDataGL& GetPlatformData() const; private: DeviceGLES& device_; BASE_NS::unique_ptr specialized_ { nullptr }; PipelineStateObjectPlatformDataGL plat_ {}; }; RENDER_END_NAMESPACE() #endif // GLES_PIPELINE_STATE_OBJECT_GLES_H