/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GLES_RENDER_FRAME_SYNC_GLES_H #define GLES_RENDER_FRAME_SYNC_GLES_H #include #include #include #include "device/render_frame_sync.h" RENDER_BEGIN_NAMESPACE() class Device; struct LowLevelFenceGLES { void* aFence { nullptr }; }; class RenderFrameSyncGLES final : public RenderFrameSync { public: explicit RenderFrameSyncGLES(Device& device); virtual ~RenderFrameSyncGLES(); void BeginFrame() override; void WaitForFrameFence() override; const LowLevelFenceGLES& GetFrameFence(); private: BASE_NS::vector frameFences_; uint32_t bufferingIndex_ { 0 }; }; RENDER_END_NAMESPACE() #endif // GLES_RENDER_FRAME_SYNC_GLES_H