/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RENDER_RENDER__NODE__RENDER_NODE_BLOOM_H
#define RENDER_RENDER__NODE__RENDER_NODE_BLOOM_H
#include
#include
#include
#include
#include
#include "node/render_bloom.h"
RENDER_BEGIN_NAMESPACE()
class IRenderCommandList;
class IRenderNodeContextManager;
class IPipelineDescriptorSetBinder;
class IRenderNodeRenderDataStoreManager;
struct RenderNodeGraphInputs;
class RenderNodeBloom final : public IRenderNode {
public:
RenderNodeBloom() = default;
~RenderNodeBloom() override = default;
void InitNode(IRenderNodeContextManager& renderNodeContextMgr) override;
void PreExecuteFrame() override;
void ExecuteFrame(IRenderCommandList& cmdList) override;
ExecuteFlags GetExecuteFlags() const override;
// for plugin / factory interface
static constexpr BASE_NS::Uid UID { "cc25f8bd-bad6-48f9-8cb2-af24681643b6" };
static constexpr char const* TYPE_NAME = "RenderNodeBloom";
static constexpr IRenderNode::BackendFlags BACKEND_FLAGS = IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT;
static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE;
static IRenderNode* Create();
static void Destroy(IRenderNode* instance);
private:
IRenderNodeContextManager* renderNodeContextMgr_ { nullptr };
void ParseRenderNodeInputs();
void ProcessPostProcessConfiguration(const IRenderNodeRenderDataStoreManager& dataStoreMgr);
void UpdatePostProcessData(const PostProcessConfiguration& postProcessConfiguration);
// Json resources which might need re-fetching
struct JsonInputs {
RenderNodeGraphInputs::InputResources resources;
RenderNodeGraphInputs::RenderDataStore renderDataStore;
bool hasChangeableResourceHandles { false };
};
JsonInputs jsonInputs_;
RenderNodeHandles::InputRenderPass inputRenderPass_;
RenderNodeHandles::InputResources inputResources_;
RenderBloom renderBloom_;
PostProcessConfiguration ppConfig_;
RenderHandleReference postProcessUbo_;
bool valid_ { false };
};
RENDER_END_NAMESPACE()
#endif // CORE__RENDER__NODE__RENDER_NODE_BLOOM_H