/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "resource_handle_impl.h" #include "device/gpu_resource_handle_util.h" RENDER_BEGIN_NAMESPACE() void RenderReferenceCounter::Ref() { refcnt_.fetch_add(1, std::memory_order_relaxed); } void RenderReferenceCounter::Unref() { if (std::atomic_fetch_sub_explicit(&refcnt_, 1, std::memory_order_release) == 1) { std::atomic_thread_fence(std::memory_order_acquire); delete this; } } int32_t RenderReferenceCounter::GetRefCount() const { return refcnt_.load(); } RENDER_END_NAMESPACE()