/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RENDER_UTIL_RENDER_UTIL_H
#define RENDER_UTIL_RENDER_UTIL_H
#include
#include
#include "util/render_frame_util.h"
RENDER_BEGIN_NAMESPACE()
class IRenderContext;
class RenderUtil : public IRenderUtil {
public:
explicit RenderUtil(const IRenderContext& renderContext);
~RenderUtil() override = default;
void BeginFrame();
void EndFrame();
RenderHandleDesc GetRenderHandleDesc(const RenderHandleReference& handle) const override;
RenderHandleReference GetRenderHandle(const RenderHandleDesc& desc) const override;
void SetRenderTimings(const RenderTimings::Times& times);
RenderTimings GetRenderTimings() const override;
IRenderFrameUtil& GetRenderFrameUtil() const override;
private:
const IRenderContext& renderContext_;
BASE_NS::unique_ptr renderFrameUtil_;
RenderTimings renderTimings_;
};
RENDER_END_NAMESPACE()
#endif // RENDER_UTIL_RENDER_UTIL_H