/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "keyframe_animation.h"
#include
META_BEGIN_NAMESPACE()
namespace Internal {
AnimationState::AnimationStateParams KeyframeAnimation::GetParams()
{
AnimationState::AnimationStateParams params;
params.owner = GetSelf();
params.runningProperty = META_ACCESS_PROPERTY(Running);
params.progressProperty = META_ACCESS_PROPERTY(Progress);
params.totalDuration = META_ACCESS_PROPERTY(TotalDuration);
return params;
}
void KeyframeAnimation::Initialize()
{
GetState().ResetClock();
currentValue_.reset();
}
void KeyframeAnimation::OnAnimationStateChanged(const AnimationStateChangedInfo& info)
{
using AnimationTargetState = IAnimationInternal::AnimationTargetState;
if (auto p = GetTargetProperty()) {
switch (info.state) {
case AnimationTargetState::FINISHED:
[[fallthrough]];
case AnimationTargetState::STOPPED:
if (currentValue_) {
// Evaluate current value
Evaluate();
// Then set the correct keyframe value to the underlying property
p.property->SetValue(*currentValue_);
}
break;
case AnimationTargetState::RUNNING:
currentValue_ = p.property->GetValue().Clone(false);
// Evaluate current value
Evaluate();
break;
default:
break;
}
}
}
void KeyframeAnimation::Start()
{
GetState().Start();
}
void KeyframeAnimation::Evaluate()
{
const PropertyAnimationState::EvaluationData data { currentValue_, META_ACCESS_PROPERTY_VALUE(From),
META_ACCESS_PROPERTY_VALUE(To), META_ACCESS_PROPERTY_VALUE(Progress), META_ACCESS_PROPERTY_VALUE(Curve) };
if (GetState().EvaluateValue(data) == AnyReturn::SUCCESS) {
NotifyChanged();
}
}
void KeyframeAnimation::Stop()
{
GetState().Stop();
}
void KeyframeAnimation::Pause()
{
GetState().Pause();
}
void KeyframeAnimation::Restart()
{
GetState().Restart();
}
void KeyframeAnimation::Finish()
{
GetState().Finish();
}
void KeyframeAnimation::Seek(float position)
{
GetState().Seek(position);
}
void KeyframeAnimation::OnPropertyChanged(const TargetProperty& property, const IStackProperty::Ptr& previous)
{
auto me = GetSelf();
if (previous) {
previous->RemoveModifier(me);
if (auto p = interface_cast(previous)) {
p->SetValue(*currentValue_);
}
Stop();
}
if (property) {
property.stack->AddModifier(me);
}
Initialize();
}
EvaluationResult KeyframeAnimation::ProcessOnGet(IAny& value)
{
if (currentValue_ && (GetState().IsRunning() || GetState().IsPaused())) {
if (auto result = value.CopyFrom(*currentValue_)) {
return result == AnyReturn::NOTHING_TO_DO ? EvaluationResult::EVAL_CONTINUE
: EvaluationResult::EVAL_VALUE_CHANGED;
}
}
return EvaluationResult::EVAL_CONTINUE;
}
} // namespace Internal
META_END_NAMESPACE()