/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "parallel_animation.h"
#include
META_BEGIN_NAMESPACE()
namespace Internal {
AnimationState::AnimationStateParams ParallelAnimation::GetParams()
{
AnimationState::AnimationStateParams params;
params.owner = GetSelf();
params.runningProperty = META_ACCESS_PROPERTY(Running);
params.progressProperty = META_ACCESS_PROPERTY(Progress);
params.totalDuration = META_ACCESS_PROPERTY(TotalDuration);
return params;
}
bool ParallelAnimation::Build(const IMetadata::Ptr& data)
{
if (Super::Build(data)) {
GetState().OnChildrenChanged()->AddHandler(MakeCallback(this, &ParallelAnimation::ChildrenChanged));
return true;
}
return false;
}
void ParallelAnimation::Evaluate()
{
if (GetState().Evaluate() == AnyReturn::SUCCESS) {
NotifyChanged();
}
}
void ParallelAnimation::ChildrenChanged()
{
SetValue(META_ACCESS_PROPERTY(Valid), GetState().IsValid());
NotifyChanged();
}
} // namespace Internal
META_END_NAMESPACE()