/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "property_animation.h"
#include
#include
META_BEGIN_NAMESPACE()
namespace Internal {
bool PropertyAnimation::Build(const IMetadata::Ptr& meta)
{
return Super::Build(meta);
}
void PropertyAnimation::Step(const IClock::ConstPtr& clock)
{
Super::Step(clock);
}
void PropertyAnimation::Evaluate()
{
const PropertyAnimationState::EvaluationData data { currentValue_, from_, to_, META_ACCESS_PROPERTY_VALUE(Progress),
META_ACCESS_PROPERTY_VALUE(Curve) };
if (GetState().EvaluateValue(data) == AnyReturn::SUCCESS) {
NotifyChanged();
}
}
void PropertyAnimation::OnPropertyChanged(const TargetProperty& property, const IStackProperty::Ptr& previous)
{
auto me = GetSelf();
if (previous) {
previous->RemoveModifier(me);
}
if (property) {
property.stack->AddModifier(me);
}
}
EvaluationResult PropertyAnimation::ProcessOnGet(IAny& value)
{
if (currentValue_ && GetState().IsRunning()) {
if (auto result = value.CopyFrom(*currentValue_)) {
return result == AnyReturn::NOTHING_TO_DO ? EvaluationResult::EVAL_CONTINUE
: EvaluationResult::EVAL_VALUE_CHANGED;
}
}
return EvaluationResult::EVAL_CONTINUE;
}
EvaluationResult PropertyAnimation::ProcessOnSet(IAny& value, const IAny& current)
{
if (META_ACCESS_PROPERTY_VALUE(Valid) || META_ACCESS_PROPERTY_VALUE(Enabled)) {
from_ = current.Clone();
to_ = value.Clone();
currentValue_ = current.Clone();
auto& state = GetState();
// Start animating
state.Start();
// Temp shared_ptr which does not delete our source IAny
auto tmp = IAny::Ptr(&value, [](auto*) {});
// Evaluate the animation with progress=1.f and pass the value down the property stack
PropertyAnimationState::EvaluationData data { tmp, from_, to_, 1.f, META_ACCESS_PROPERTY_VALUE(Curve) };
state.EvaluateValue(data);
}
return EvaluationResult::EVAL_CONTINUE;
}
AnimationState::AnimationStateParams PropertyAnimation::GetParams()
{
AnimationState::AnimationStateParams params;
params.owner = GetSelf();
params.runningProperty = META_ACCESS_PROPERTY(Running);
params.progressProperty = META_ACCESS_PROPERTY(Progress);
params.totalDuration = META_ACCESS_PROPERTY(TotalDuration);
return params;
}
} // namespace Internal
META_END_NAMESPACE()