/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef META_SRC_ANIMATION_SEQUENTIAL_ANIMATION_H #define META_SRC_ANIMATION_SEQUENTIAL_ANIMATION_H #include "animation.h" #include "staggered_animation_state.h" META_BEGIN_NAMESPACE() namespace Internal { class SequentialAnimation final : public BaseAnimationContainerFwd { using Super = BaseAnimationContainerFwd; public: SequentialAnimation() = default; ~SequentialAnimation() override = default; bool Build(const IMetadata::Ptr& data) override; private: AnimationState::AnimationStateParams GetParams() override; void Evaluate() override; void ChildrenChanged(); IContainer& GetContainer() noexcept override { return state_.GetContainerInterface(); } const IContainer& GetContainer() const noexcept override { return state_.GetContainerInterface(); } Internal::SequentialAnimationState& GetState() noexcept override { return state_; } Internal::SequentialAnimationState state_; }; } // namespace Internal META_END_NAMESPACE() #endif // META_SRC_ANIMATION_SEQUENTIAL_ANIMATION_H