/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef META_SRC_ENGINE_ENGINE_INPUT_PROPERTY_MANAGER_H #define META_SRC_ENGINE_ENGINE_INPUT_PROPERTY_MANAGER_H #include #include "engine_value_manager.h" META_BEGIN_NAMESPACE() namespace Internal { class EngineInputPropertyManager : public Internal::BaseObjectFwd { public: bool Build(const IMetadata::Ptr& data) override; bool Sync() override; IProperty::Ptr ConstructProperty(BASE_NS::string_view name) override; IProperty::Ptr TieProperty(const IProperty::Ptr&, BASE_NS::string valueName) override; BASE_NS::vector GetAllProperties() const override; bool PopulateProperties(IMetadata&) override; void RemoveProperty(BASE_NS::string_view name) override; IEngineValueManager::Ptr GetValueManager() const override; private: mutable std::shared_mutex mutex_; struct PropInfo { IProperty::Ptr property; IEngineValue::Ptr value; }; IEngineValueManager::Ptr manager_; BASE_NS::unordered_map props_; }; } // namespace Internal META_END_NAMESPACE() #endif