/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef META_SRC_ENGINE_ENGINE_INPUT_PROPERTY_MANAGER_H
#define META_SRC_ENGINE_ENGINE_INPUT_PROPERTY_MANAGER_H
#include
#include "engine_value_manager.h"
META_BEGIN_NAMESPACE()
namespace Internal {
class EngineInputPropertyManager : public Internal::BaseObjectFwd {
public:
bool Build(const IMetadata::Ptr& data) override;
bool Sync() override;
IProperty::Ptr ConstructProperty(BASE_NS::string_view name) override;
IProperty::Ptr TieProperty(const IProperty::Ptr&, BASE_NS::string valueName) override;
BASE_NS::vector GetAllProperties() const override;
bool PopulateProperties(IMetadata&) override;
void RemoveProperty(BASE_NS::string_view name) override;
IEngineValueManager::Ptr GetValueManager() const override;
private:
mutable std::shared_mutex mutex_;
struct PropInfo {
IProperty::Ptr property;
IEngineValue::Ptr value;
};
IEngineValueManager::Ptr manager_;
BASE_NS::unordered_map props_;
};
} // namespace Internal
META_END_NAMESPACE()
#endif