/* * Copyright (c) 2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef FFRT_EVENTHANDLER_INTERACTIVE_QUEUE_H #define FFRT_EVENTHANDLER_INTERACTIVE_QUEUE_H #include "base_queue.h" #include "tm/queue_task.h" #include "util/event_handler_adapter.h" namespace ffrt { class EventHandlerInteractiveQueue : public BaseQueue { public: explicit EventHandlerInteractiveQueue() {} ~EventHandlerInteractiveQueue() override; int Push(QueueTask* task) override; QueueTask* Pull() override { return nullptr; } bool GetActiveStatus() override { return false; } int GetQueueType() const override { return ffrt_queue_eventhandler_interactive; } int Remove(const QueueTask* task) override { uintptr_t taskId = static_cast(task->gid); int ret = EventHandlerAdapter::Instance()->RemoveTask(eventHandler_, taskId); return ret; } void Stop() override { std::unique_lock lock(mutex_); isExit_ = true; } inline void SetEventHandler(void* eventHandler) { eventHandler_ = eventHandler; } inline void* GetEventHandler() { return eventHandler_; } protected: void* eventHandler_ = nullptr; }; std::unique_ptr CreateEventHandlerInteractiveQueue(const ffrt_queue_attr_t* attr); } // namespace ffrt #endif // FFRT_EVENTHANDLER_INTERACTIVE_QUEUE_H